Sounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
You don’t need “mobile” optimization. Just regular optimization. I’m sick of games getting worse and worse
Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.
MH World and Icebreak were the “fancy PC / Console games”
Then MH Rise and Sunbreak were the “mobile” releases.
Now MH Wilds is another “fancy PC / Consoles” release.
So Capcom does actually account for this.
I did the benchmark and what I saw on my screen does not explain the dogshit performance.
Maybe they should drop the ‘fancy pc/console division’
I have no idea how they pull this off though, because Rise looks damn near about as good as World does IMO, with faster and crazier gameplay, and runs at 80 higher FPS. Either their “fancy PC game” team is trash or their mobile team is legendary, because I don’t see how a minor change of art style and small drop in the number of individual grasses per map made such a huge change.
Now, Wilds does look a little crazy and I can understand how exactly the Deck might struggle on that one. But the playability difference between World and Rise without losing much graphical fidelity genuinely blew my mind. World limps along at 14 FPS on the Deck and Rise plays smooth as butter on the Switch as well as the Deck.
Don’t start your comment with blatant lies like rise looking “dam near about as good as world”. I don’t have the time to take my own pictures of both games to clearly show how much simpler rise is in comparison to world, so these google image pics will have to do for now, but for anyone who played both games your comment is laughably wrong
Rise
World
I have no skin in this game (played the switch version, didn’t care for the game loop) but the first one looks slightly worse, but much more appealing. It has enough detail to get the mind juices flowing but with a visual simplicity to grow what is happening at a glance. The second one looks nice, but I struggle to tell what is going on at a glance.
It’s not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card
They didn’t say it was a Linux problem; they said it was a mobile problem
With what hardware, a 7900XTX?!
Controversial opinion I guess but I think it’s okay for some games to not work on the Steam Deck
Not a big surprise. Capcom isn’t exactly famous for their great PC optimization. Guess I’ll have to pass on this one. Pity.
Still, I’ll hold a glimmer of hope that modders will fix the poor optimization. They did it for World, apparently, before Capcom released an official patch that did exactly what the optimization mod did.
From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.
I can barely manage 40 fps without frame gen so no surprise there.
Sounds like they just made shit software that’s unoptimized
The game optimization is garbage and it sucks on desktop PCs too while also looking like shit.
The game and optimisation are in two different universes.
Fortunately there’s still a zillion super-fun games that the Deck can handle fine. Also if you have another, beefier PC, streaming to the Deck is a thing.
I’ll get it when dlc for wilds is at 50% off. Then all the bugs are fixed, game is optimized and gameplay is patched to where it will stay for the rest of its life