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Cake day: July 14th, 2023

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  • The rules text says it creates an area of darkness, and with your interpretation, it doesn’t, which means your interpretation is wrong. Yes, the ability could be written more clearly, but the logic for a reasonable way for it to function follows pretty cleanly. Your interpretation is not RAW or RAI.

    There’s a reply on RPG StackExchange that covers a similar line of logic to what I wrote above.

    Remember that Fifth Edition D&D is intentionally not written with the same exacting precision as games like M:tG. The game doesn’t have an explicit definition of magical darkness, but it’s pretty clear that the intent is for magical to trump mundane (when it comes to sources of light and darkness). Even the Specific Beats General section says that most of the exceptions to general rules are due to magic.


  • If you have normal darkness everywhere, there isn’t a reason to use it, but you don’t always have darkness everywhere. In fact, you generally don’t.

    Not all monsters with darkvision have access to light sources. Even if they do, they may need an action to use it or may be out of range. A torch or the light cantrip only has a 40’ range. If you collaborate on positioning with the caster, you can basically set yourself up to have advantage every turn thanks to the darkness, since as a ranged attacker you don’t have to stay within 40’ of your enemies.

    Also, Gloom Stalkers can’t see through Darkness like Warlocks can, so this effect is useful to them in a way that the Darkness spell isn’t.

    That all said, Tricksy wouldn’t do anything if it didn’t block nonmagical illumination, so it’s reasonable to run it as though it does. Sure, it still wouldn’t block even a cantrip, but it would block torches, lanterns, the sun, etc…

    And running it as though it doesn’t block nonmagical darkness results in nonsensical behavior. You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches. If you move one of those torches away and back, why would it suddenly pierce the magical darkness? If it wouldn’t, why would a new nonmagical light source?







  • I made a typo in my original question: I was afraid of taking the services offline, not online.

    Gotcha, that makes more sense.

    If you try to run the reverse proxy on the same server and port that an existing service is using (e.g., port 80), then you’ll run into issues. You could also run into conflicts with the ports the services themselves use. Likewise if you use the same outbound port from your router. But IME those issues will mostly stop the new services from starting - you’d have to stop the services or restart your machine for the new service to have a chance to grab the ports while they were unused. Otherwise I can’t think of any issues.


  • I’m afraid that when I install a reverse proxy, it’ll take my other stuff online and causes me various headaches that I’m not really in the headspace for at the moment.

    If you don’t configure your other services in the reverse proxy then you have nothing to worry about. I don’t know of any proxy that auto discovers services and routes to them by default. (Traefik does something like this with Docker services, but they need Docker labels and to be on the same Docker network as Traefik, and you’re the one configuring both of those things.)

    Are you running this on your local network? If so, then unless you forward a port to your server on the port your reverse proxy is serving from, it’ll only be accessible from the local network. This means you can either keep it that way (and VPN in to access it) or test it by connecting directly to your server on that port and confirm that it’s working as expected before forwarding the port.


  • Paired with allowing people who own the original to upgrade for $10 (and I’m assuming something similar in the UK) when they’re charging $50 for the remaster if you don’t have the original, that makes sense. They’re just closing a loophole.

    I’d much rather they double the existing game’s price than for them to charge $25-$30 for the upgrade or to even just not have one outright.

    It sucks for anyone who’d been planning to play the original and who just hadn’t bought it yet, but used prices for discs should still be low, so only the subset of those people who have disc-less machines are really impacted.


  • I don’t know that a newer drive cloner will necessarily be faster. Personally, if I’d successfully used the one I already have and wasn’t concerned about it having been damaged (mainly due to heat or moisture) then I would use it instead. If it might be damaged or had given me issues, I’d get a new one.

    After replacing all of the drives there is something you’ll need to do to tell it to use their full capacity. From reading an answer to this post, it looks like what you’ll need to do is to select “Change RAID Mode,” then keep RAID 1 selected, keep the same disks, and then on the next screen move the slider to use the drives’ full capacities.


  • upper capacity

    There may be an upper limit, but on Amazon there is a 72 TB version that would have to come with at least 18 TB drives. If 18 TB is fine, 20 TB is also probably fine, but I couldn’t find any reports by people saying they’d loaded 20 TB drives into theirs without issue.

    procedure

    You could also clone them yourself, but you’d want to put the NAS into read only mode or take it offline first.

    I think cloning drives is generally faster than rebuilding them in RAID, as well as easier on the drives, but my personal experience with RAID is very limited.

    Basically, what I’d do is:

    1. Take the NAS offline or make it read-only.
    2. Pull drive 0 from the array
    3. Clone it
    4. Replace drive 0 with your clone
    5. Pull drive 2 (from the other mirrored pair) from the array
    6. Clone it
    7. Replace drive 2 with your clone
    8. Clone drive 0 again, then replace drive 1 with your clone
    9. Clone drive 2 again, then replace drive 3 with your clone
    10. Put the NAS back online or make it read-write again.

    In terms of timing… I have a Sabrent offline cloning hub (about $50 on Amazon), and it copies data at 60 Mbps, meaning it’d take about 9 hours per clone. Startech makes a similar device ($96 on Amazon, that allegedly clones data at 466 Mbps (28 GB per minute), meaning each clone would take 2.5 hours… but people report it being just as slow as the Sabrent.

    Also, if you bought two offline cloning devices, you could do steps 1-3 and 4-6 simultaneously, and do the same again with steps 7-8.

    I’m not sure how long it would take RAID to rebuild a pulled drive, but my understanding is that it’s going to be fastest with RAID 1. And if you don’t want to make the NAS read-only while you clone the drives, it’s probably your only option, anyway.





  • What exactly are you trusting a cert provider with and what are the security implications?

    End users trust the cert provider. The cert provider has a process that they use to determine if they can trust you.

    What attack vectors do you open yourself up to when trusting a certificate authority with your websites’ certificates?

    You’re not really trusting them with your certificates. You don’t give them your private key or anything like that, and the certs are visible to anyone navigating to your website.

    Your new vulnerabilities are basically limited to what you do for them - any changes you make to your domain’s DNS config, or anything you host, etc. - and depend on that introducing a vulnerability of its own. You also open a new phishing attack vector, where someone might contact you, posing as the certificate authority, and ask you to make a change that would introduce a vulnerability.

    In what way could it benefit security and/or privacy to utilize a paid service?

    For most use cases, as far as I know, it doesn’t.

    LetsEncrypt doesn’t offer EV or OV certificates, which you may need for your use case. However, these are mostly relevant at the enterprise level. Maybe you have a storefront and want an EV cert?

    LetsEncrypt also only offers community support, and if you set something up wrong you could be less secure.

    Other CAs may offer services that enhance privacy and security, as well, like scanning your site to confirm your config is sound… but the core offering isn’t really going to be different (aside from LE having intentionally short renewal periods), and theoretically you could get those same services from a different vendor.



  • In AD&D, you still had access to the abilities of your retired classes, but if you used them you had experience penalties (if you use them in an encounter, you gain no experience for that encounter and your experience for the entire adventure is halved) . The reason was that you were supposed to be learning to do things a new way, and if you fell back to the old way, you weren’t pushing yourself anymore. From the AD&D PHB, under “Dual-Class Benefits and Restrictions”:

    This is not to imply that a dual-class human forgets every-thing he knew before; he still has, at his fingertips, all the know-ledge, abilities, and proficiencies of his old class. But if he uses any of his previous class’s abilities during an encounter, he earns no experience for that encounter and only half experi-ence for the adventure.

    The paragraph goes on to explain what’s restricted (everything but HD and hit points), then ends with:

    (The character is trying to learn new ways to do things; by slipping back to his old meth-ods, he has set back his learning in his new character class.)


  • Sorta turns the AD&D mechanic on its head. And it makes more sense than the way it was done in AD&D - I like it!

    Context: in AD&D, humans could “dual class,” which is similar to what you described - effectively retiring in one class and beginning to advance in another - and non-humans could “multi-class,” where they gained experience in two or more classes at the same time, leveling more slowly but getting the benefits of both classes.