cm0002@lemmy.world to Steam Deck@sopuli.xyz · 4 days agoBad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato modewww.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkBad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato modewww.pcgamer.comcm0002@lemmy.world to Steam Deck@sopuli.xyz · 4 days agomessage-square14fedilink
minus-squareinfinitesunrise@slrpnk.netlinkfedilinkEnglisharrow-up2·4 days agoSounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
minus-squaresecret300@lemmy.sdf.orglinkfedilinkarrow-up2·7 hours agoYou don’t need “mobile” optimization. Just regular optimization. I’m sick of games getting worse and worse
minus-squareBlackAura@lemmy.worldlinkfedilinkarrow-up1arrow-down1·edit-24 days agoCapcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason. MH World and Icebreak were the “fancy PC / Console games” Then MH Rise and Sunbreak were the “mobile” releases. Now MH Wilds is another “fancy PC / Consoles” release. So Capcom does actually account for this.
minus-squareredisdead@lemmy.worldlinkfedilinkarrow-up1·3 days agoI did the benchmark and what I saw on my screen does not explain the dogshit performance. Maybe they should drop the ‘fancy pc/console division’
minus-squarelordnikon@lemmy.worldlinkfedilinkEnglisharrow-up0arrow-down1·4 days agoIt’s not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card
minus-squarehedgehog@ttrpg.networklinkfedilinkarrow-up1·4 days agoThey didn’t say it was a Linux problem; they said it was a mobile problem
Sounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
You don’t need “mobile” optimization. Just regular optimization. I’m sick of games getting worse and worse
Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.
MH World and Icebreak were the “fancy PC / Console games”
Then MH Rise and Sunbreak were the “mobile” releases.
Now MH Wilds is another “fancy PC / Consoles” release.
So Capcom does actually account for this.
I did the benchmark and what I saw on my screen does not explain the dogshit performance.
Maybe they should drop the ‘fancy pc/console division’
It’s not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card
They didn’t say it was a Linux problem; they said it was a mobile problem