The funniest (or saddest?) part of all this is that $15 is considered “low”. It’s still pretty high for something so vital (and tbf I’d much rather see a requirement for like 5-10 Mbps at $5 or so; you don’t need much bandwidth for meaningful, very useful service).
I not disagreeing but $15 would still put it at one of the cheapest if not the cheapest vital service. I’m not sure you could get any other utility for much lower than that.
Sure, but the fixed costs are really low (mostly administrative and one-time installation related stuff which you could potentially just charge for separately) and the ongoing costs per customer are close to zero.
Also really depends on where you live; I guess for NY it’s a really good deal.
I understand the argument but there is far less issues and costs associated with fibre connections which are virtually limitless in terms of speed - theoretical limits apply butbwe are still seeing new equipment at either ends that allow for multiple tbps speeds.
I see the /s , but I remember hosting 16 people lobbies with 5 Mbps.
Its not about bandwidth, but more throughput. Yes, some overhead will cause bandwidth issues, but most of it is THROUGHPUT (ping/ latency).
True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.
I mean, kinda? Sure, there are fixed costs per customer, and it ultimately doesn’t matter if one guy has access to (and uses) a 1Gbps versus 1Mbps service… But when you have millions of customers that you want to serve those speeds to reliably, there’s an insane difference as you need way more expensive equipment and stuff.
And yeah, more bandwidth has gotten cheaper. But again - for such a critical service, it should be very cheap and minimum speed isn’t really a factor. So if they could make it 1/3 cheaper by cutting the speed to 1/5, that’d be a win for a lot of people.
The funniest (or saddest?) part of all this is that $15 is considered “low”. It’s still pretty high for something so vital (and tbf I’d much rather see a requirement for like 5-10 Mbps at $5 or so; you don’t need much bandwidth for meaningful, very useful service).
I not disagreeing but $15 would still put it at one of the cheapest if not the cheapest vital service. I’m not sure you could get any other utility for much lower than that.
Sure, but the fixed costs are really low (mostly administrative and one-time installation related stuff which you could potentially just charge for separately) and the ongoing costs per customer are close to zero.
Also really depends on where you live; I guess for NY it’s a really good deal.
1 Mbit/s should be free.
I understand the argument but there is far less issues and costs associated with fibre connections which are virtually limitless in terms of speed - theoretical limits apply butbwe are still seeing new equipment at either ends that allow for multiple tbps speeds.
Lol Internet Essentials is $10 for 50Mbps (if you qualify, that is)
It’s crazy how many people equate Mbps latency. Broadband companies spread this lie that faster is better.
You can game lag free and have VoIP calls with zero interruption on 5Mbps.
Only thing more Mbps helps with is downloading larger files faster.
Still remember playing WoW on under 5Mbps, updating was painful but otherwise playing was fine
Also helps with streaming and many, many other services
Having said that, though, yeah… 99% of the population doesn’t need more than 10Mbit / person
Yeah on like… 2-4 devices total lol.
What if I want to play MariokartDS online with 8 of my friends on the same connection?
My WEP router advertises 11 Mbps WiFi, I want to use the whole thing.
^/s
I see the /s , but I remember hosting 16 people lobbies with 5 Mbps. Its not about bandwidth, but more throughput. Yes, some overhead will cause bandwidth issues, but most of it is THROUGHPUT (ping/ latency).
True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.
Making the connection slower doesn’t magically make it cheaper.
I mean, kinda? Sure, there are fixed costs per customer, and it ultimately doesn’t matter if one guy has access to (and uses) a 1Gbps versus 1Mbps service… But when you have millions of customers that you want to serve those speeds to reliably, there’s an insane difference as you need way more expensive equipment and stuff.
And yeah, more bandwidth has gotten cheaper. But again - for such a critical service, it should be very cheap and minimum speed isn’t really a factor. So if they could make it 1/3 cheaper by cutting the speed to 1/5, that’d be a win for a lot of people.