I really don’t get why whoever keeps putting these inventories so close to the surface. To the point that I think it’s intentional and they just sit and wait to see how long it takes for someone to find it.
I don’t get why they still have vendor inventories connected to physical containers in the world at all. Or why they’re even set so that players can interact with them. Why aren’t they “containers” that are editor markers not shown during gameplay like light sources/bounding boxes/door markers so that they don’t exist to players at all?
Because in.Morrowind you could steal from shops. The mechanic is gone, but the chests remain.
well they absolutely can use containers that have no model or cant be opened or lock them with no key, this just some standard dev stuff doing the bare min work to make it function
Probably was for a dev reason and then never moved.
Dawnstar Chest: Starfield Edition.
Oh boy, it’s the Skyrim Kahjiit trader chest bug all over again
Which was a godsend for many players
So like the Skyrim chest glitch?
It’s not really a glitch so much as a symptom of how shop inventories function in the engine. Though, afaik, they don’t actually have to have the inventory containing the store inventory in the same cell. It just has to exist. This feels intentional because they know you’re gonna find a way to clip through the ground and get at it anyway.