I wonder when the Switch emulator titled “YASE” (literally “Yet Another Switch Emulator”) will show up and bring back an old tradition.
I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.
I wonder when the Switch emulator titled “YASE” (literally “Yet Another Switch Emulator”) will show up and bring back an old tradition.
That’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?
:It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a “secret” or treasure.
This is how a self-destruction system ought to be. An extremely long, and somewhat complicated series of hoops. Because you seriously don’t want to just accidentally flip a plastic cap and hit a button or even require a key or two.
And the only movie to depict one this way is the one where you want the ship to blow up and not be miraculously stopped at the final seconds. The tension!
It just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?
Is is the theory that little, invisible gremlins are just constantly pulling things down? 🤔
If radio wasn’t absolute shit 'round here (nothing but commercials, Christian talk, and bad country), I would actually rock one of these if they became available again.
I always try to have 2 Immovable Rods with my character so I basically have an infinite ladder. You can lock and unlock each rod and use them like rungs to climb things, cross gaps, etc. And they’re not really rare or expensive.
Maybe add the opposite of those; rods that never stop moving. Unstoppable Rods.
Linear, set-piece story-telling.
Copping out of an obligation?
Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.
Looking back, I actually don’t like what Half-Life did to the genre. It didn’t push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn’t something I had hoped other developers clung to like they did.
I’m still waiting for the PS9. Can’t imagine how much nanospore technology is gonna cost.
Oh shit, is that a fucking tribble?
I’ve seen some pretty awesome prosthetics that are controlled the same way you would use your limbs before they were lost by connecting to nerves; but they still don’t feel anything. At least, not in the sense that the appendage itself is sending signals to your brain for it. There is still phantom sense/pain. You can get a false sense of touch in VR, too.
I probably just remember EP2 only because it was released then and how I got it. I already had HL2 and ep1 at the time.
Inorganic women. Hell yeah.
No. They publicly stated the cancellation of episode 3 years ago when it was still relevant, and is one of the reasons I was always confused about every single rumor that HL3 was going to be a thing; they never announced a HL3 and they already said Episode 3 wasn’t coming out. Where the heck did the HL3 rumors come from?
Not unless they had some special bundle for HL2 I can’t remember.
Ep1 had to be purchased. Ep2 came with The Orange Box (which also contained TF2 and Portal 1 as well as Richochet, though it wasn’t advertised).
Hl1 and hl2 are not really connected plotwise and can be enjoyed separately. There’s some small references and a couple characters you wouldn’t necessarily know even if you played HL1, because HL1 didn’t have much of a focus on that kind of story-telling.
The series is certainly a must play because of how much it influenced the industry. Going back to it now may not seem like it’s all that great; but you gotta keep in mind, it was one of the very first FPS games designed this way. Before Half-Life, FPS games were all just basically Doom clones.
The second thing about microslippage is why I, even though I would say I’m transhumanist, would only ever go full cyborg if the robot parts had a sense of touch.
I don’t wanna pet my dog and not only not feel their fur, but also end up crushing them with my super strength.
I don’t know what this is or what it does, but I want one.
Is it like a game of Lights Out?