This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
Sad times, I remember first learning from Tornado Twin tutorials way back in version 3. At this stage of my life, I basically develop exclusively for game jams, and give away my weekend warrior projects for free. The new pricing model, as currently described, would not affect me. However, trust has been eroding for a while. Trust is gone now. I do not trust Unity not to alter the deal further. I fear that I may become liable for fees that I did not agree to when I published, for lack of a better term, my games to the internet. I’ve been looking at features offered up in Unreal for a while. I guess it is time to start watching tutorials.
Nobody will ever be able to force changes on a contract retroactively on you. The only time this ever happens is if the original contract violated some law, and then the retroactive change will be ordered by a Court of law only to revert illicit gains made. So even if this current change were to affect you, you simply would not renew the subscription. You would then still be able to distribute all your previous works, because they only have to fulfill the old license agreement. Things only get more complicated if it’s a continuous development project and you want to be able to provide updates and/or new content.