- 50 Posts
- 101 Comments
popcar2@programming.devto
Programming@programming.dev•How to create a typing visual game for kids ?English
14·2 个月前Help you how…? If you want to make a game, learn game development.
Why are people promoting this, all of a sudden?
They just released a new version a few days ago that’s really solid and aims to be a drop-in replacement for Windows. It’s probably the most beginner friendly distro out there and has stuff like Onedrive/MS 365 integration for people using that stuff.
The paid version is useless unless you need support.
and a bunch of “professional” apps.
It is in fact a bunch of pre-installed free software. I like Zorin, but Zorin Pro just seems like a way to trick businesses into paying for the distro. I guess having access to a support team is nice, but otherwise it’s not worth it at all.
No idea what the other commenter is on about, I used Zorin ~2 years ago. It’s a great distro for people new to Linux, and IMO has the cleanest aesthetic of any distro I’ve used. It was also super stable and reliable.
My issue with it (and ultimately the reason why I moved) is that it aims to be very stable which means its packages can get very outdated. I think the Nvidia drivers they used at the time I was on it were two years old. It’s not something most people would notice especially with how much Flatpak is used nowadays, but you’ll run into annoying cases where that thing you want to update isn’t available in that package manager.
Even looking at the website, Zorin 18 is out but it seems people on Zorin 17 will have to wait a few weeks for a way to upgrade.
That’s kind of the big issue when starting out, finding like-minded people that are willing to work with you. Your best hope is to try again to find somebody that’s at your level and wants to help with the game. If you have any local gamedev community, even if it’s just your country, I’d highly recommend looking there as opposed to random people online because (in my experience) people tend to be more serious in smaller communities, especially if you can meet up IRL.
I don’t think anybody really cares if you use AI for your free hobby projects. The problem is that AI is really bad at gamedev, so you’ll suffer a fair bit with broken code and not knowing how to tie everything together in the game engine.
I want to be a game artist and learning to code seems like it would be a distraction from that. Is it wrong to think that way?
Not at all. Not everybody wants to be a solo indie dev that’s trying to be good at everything, most people I know are either just a programmer or just an artist. Get good at what you do and try your best to find a teammate you can trust who’s also serious about it.
This looks good, thanks!
popcar2@programming.devto
Games@lemmy.world•Rhythm Doctor - Official Release Date TrailerEnglish
2·3 个月前I played this game back when it was a Flash game like 10 years ago. Nice to see it’s finally coming out.
Very excited for Cosmic. I wanted to like Gnome but it’s a pain in the ass in so many ways, with weird design decisions that constantly ruin the experience. They tell you to use extensions to get basic features like a system tray, but then break extensions every update.
KDE is in a fantastic spot but I’m ready for something new.
I played something like 15 hours when EA first released before deciding to put it away
Same here, you’re in for a treat. There’s a lot that’s been improved.
A standardized file format isn’t comparable to them changing software they own though. They can’t “take back” WEBP and it’s well-supported by basically everything these days. There’s zero risk of a rug pull, so why wouldn’t you use it when it’s objectively better at compression compared to something like jpeg and gif?
popcar2@programming.devOPto
Games@lemmy.world•Hollow Knight Silksong Patch Version 1.0.28497 Now LiveEnglish
1·3 个月前Moorwing comes back eventually, don’t worry about it for now.
popcar2@programming.devOPto
Games@lemmy.world•Hollow Knight Silksong Patch Version 1.0.28497 Now LiveEnglish
91·3 个月前Moorwing filtered a lot of players because if you don’t move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.
As for Sister Splinter, I’m not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.
popcar2@programming.devto
Games@lemmy.world•Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 30 minutes and counting nowEnglish
5·3 个月前It’s been 2 hours since the game launched and I STILL can’t check out. Not even steam sales had servers this busted!
I have looked into the nim GDExtension and it looks nifty. I haven’t tried it yet though because it might not be totally ready, some github issues make it sound like it could be a pain to work with.
popcar2@programming.devto
Game Development@programming.dev•Simplest way to make a "Link to the Past" like game?
3·3 个月前Unreal 2.5 is so old, your perception of engines is probably way outdated. Things are so much easier and more cohesive now, you’ll definitely enjoy modern gamedev tools. Since you’re already an experienced programmer you should be up and running with Godot in only an hour, there’s a tutorial in the official documentation that you can skim. You can probably look into a Godot crash course video on youtube too for a quick overview.
popcar2@programming.devto
Game Development@programming.dev•Simplest way to make a "Link to the Past" like game?English
81·3 个月前I just want something that will say : here’s your main, here’s your player character, we’ve taken care of the collision detection and inputs and rendering, there’s no gravity. Paint the tiles on this screen, and get going.
Are you looking for a framework or a game engine? You talk about frameworks in the post but it sounds like you actually want something that does everything for you, which is more in line with engines. There are a lot of 2D engines out there like Godot, Unity, GameMaker etc. that are all pretty easy to use.
I used Unity in the past but am mostly a Godot fan nowadays. Try Godot, it might be what you’re looking for.
What the other person said. Cross compiling is as simple as adding a flag assuming you have the dependencies. I tried it and it works well (though my programs are pretty simple). See also the official docs on cross-compiling.
I don’t get the hate for whitespace personally. It was maybe an issue 15 years ago, but modern code editors easily solve its issues. You can collapse whitespace blocks, the editor can automatically replace spaces with tabs, etc.
Okay, þ is not going to happen, just say
th.Anyway, I did try V before Nim and found it way too unstable (which is corroborated by every other blog post talking about it). I also couldn’t get the language server to work no matter what I did, it just fails to start which isn’t a good first impression. This isn’t even mentioning all the drama behind the scenes for this language.














I’ve yet to see any AVIF in the wild. I think support for it is not quite there yet, everybody is still relying on WEBP.