• catalyst@lemmy.world
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    1 hour ago

    The humor and style definitely gives me a 2000s internet flash game vibe. I don’t necessarily mean that as a jab, it’s just kinda the vibe. Doesn’t look like my cup of tea though.

  • chunes@lemmy.world
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    13 hours ago

    It’s a decent enough game, but I don’t really love it. The items are all so boring and the passives aren’t much better. Wish there was actual run-changing items like in Isaac.

    • glitches_brew@lemmy.world
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      3 hours ago

      Edmund has said he specifically did this on purpose. There’s no singular game winning item. The power comes from combinations. He added passives and items that seem boring at face value but get better when synergizing with something else.

      With all that said I think the breeding is what will make runs broken. Good items will be an unnecessary cherry on top when your cats are overpowered from the start.

      • razzazzika@lemmy.zip
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        1 hour ago

        Yes the synergies are what makes it but im hoping i unlock recollection later because there are some synergies I know will be broken if I can just get all thr perks/abilities at the same time.

    • Redacted@lemmy.zip
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      7 hours ago

      From what ive seen the crazy stuff is quite a ways into the game, too much of a time commitment for me

  • kip@piefed.zip
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    21 hours ago

    most-played roguelike/roguelite

    hit action roguelike The Binding of Isaac

    highly acclaimed roguelite and roguelike games, such as Hades, Vampire Survivors, and Balatro

    i’ll accept that roguelite means fuck all except ‘has meta progression’ but none of the games mentioned in this article are roguelikes

    • MrFinnbean@lemmy.world
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      12 hours ago

      Well its does not mean “fuck all”. It means the games are run based and randomised.

      Also Rogue had zero meta progression.

    • tomi000@lemmy.world
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      19 hours ago

      Roguelike was the term generally used for all roguelites before they became so popular someone invented a separate word for it.

        • tomi000@lemmy.world
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          9 hours ago

          No more like millions of players didnt play Rogue and didnt see the necessity to create a new word for a (at the time) super niche genre

    • Mirror Giraffe@piefed.social
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      21 hours ago

      Yeah I get that they created roguelite for games that are based on rng runs and has some sort of async progression and I think that has become a pretty practical genre to categorize a wide array of hands that share those traits.

      But roguelike should be kept to games like nethack, pixel dungeon etc that share the basic concepts of rogue.

      • kip@piefed.zip
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        20 hours ago

        agree re roguelikes but roguelite seems far too broad to work as a genre? like if there was a ‘combos’ genre that included blazblue, bayonetta, and bejeweled

        • tomi000@lemmy.world
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          18 hours ago

          Combos are one specific element in a game, roguelite is the basic concept the game is built on. Also since when are genres very specific? Rocket League and Mario Tennis are both Sports games.

          • kip@piefed.zip
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            17 hours ago

            i think i agree with this which means i only dislike roguelite as a top level category (but see below). in your mario tennis example it might go something like

            sports ¬ tennis ¬ arcade (as opposed to simulation)

            a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be

            sports ¬ tennis ¬ roguelite

            so it seems to me like roguelite is less useful as a genre rather than just being descriptive of a feature i suppose

            • my_hat_stinks@programming.dev
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              10 hours ago

              I think the issue you’re having is that you’re treating them as categories and subcategories, like most things it’s never that clean. It makes much more sense if you treat them as unordered tags. Arcade isn’t a subcategory of tennis.

              Say for instance you had a multiplayer racing simulator game, you could categorise that as multiplayer > racing > sim, but if you have a similar singleplayer game you have single player > racing > sim so clearly those aren’t just subcategories of single/multiplayer.
              You could try sim > racing > multiplayer, but what about your city building sims? Now it’s your middle category that didn’t work right.

              If they’re independent tags sim, racing, multiplayer you can change any one of them independently. If any one tag changes that changes how the game is played.

        • jacksilver@lemmy.world
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          19 hours ago

          And yet I tend to like most games that fall into the “rouge lite” category. It feels too broad and yet also seems to work to classify games.

          I think it may just be a bit like “RPG” or “Action” that are actually very wide categories that now have a lot of subcategories to help better explain them.

          • kip@piefed.zip
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            17 hours ago

            I like most games that fall into the category

            same. but considering that, it’s still a bad name for a sub (sub sub) genre at best, not a top level one. your RPG and Action examples are quite right but it’s easy to imagine games as being e.g. action > beat-em-up > roguelike or RPG > TBT> roguelike. it’s the same level as isometric or coop imo

            edit: you’ve helped me talk myself out of my own argument, now i want to spend all my money on combocore and get upset about the inevitable subsequent wave of combolikes

            • jacksilver@lemmy.world
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              16 hours ago

              Let’s be honest with ourselves combocore is really just another phrase for rhythm games, which let’s you aggregate things like guitar hero (rythmncombos) and DMC (actioncombos), as it’s all about hitting buttons at the right time interval. Surprisingly many darksouls also fall into the combocore/rythmn category - sekiro and Lies of P (with their parrying/dodging timing) which we’ll now call soulcombos.

              Now we just need to start promoting this through the steam tags.

  • Squigglez@leminal.space
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    1 day ago

    Hot damn, that’s actually wild considering his original game being so popular already, and also the first Hades AND Vampire Survivors existing.

    Definitely gonna pick it up myself at some point soon.

    • Squigglez@leminal.space
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      1 day ago

      Oh, after doing some research, it seems the person who wrote this article did not do theirs. I’m pretty sure Don’t Starve Together, Megabonk, and Elden Ring Nightreign (if you want to count that) all still beat out Mewgenics (especially Nightreign if we count it, by like such a large gap.)

      • taiyang@lemmy.world
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        22 hours ago

        The article is bunk, but oddly enough the all time high by Steamdb suggests it’s around tied with DST, Megabonk, Hades II, and a few others at 115k-ish.

        Nightreign, as AAA go, 313k at peak, lol.

        You can still tell the article is bunk for comparing it to Stray as a cat game. Oh yeah, sure, while we’re at it let’s compare to Hello Kitty Island players, eh? AI logic. Lol

      • I_Has_A_Hat@lemmy.world
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        23 hours ago

        Gotta wonder where Binding of Isaac falls on the list since it’s been out so long and it’s players tend to be the ones that put hundreds, if not thousands, of hours into it.

        • taiyang@lemmy.world
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          22 hours ago

          The article is talking about concurrent play, which generally peaks near release for all genres, with a few exceptions (like Hollow Knights sleeper numbers). Isaac came out when there was relatively fewer players and it’s a slow growth, so the original probably didn’t have a very high concurrent count.

          The remake is around 70k peak, although it’s oddly high at 20k right now, perhaps because if Mewgenics.

    • Hazardous_area@piefed.world
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      21 hours ago

      Super worth picking up if you like grid based tactics type games. It has so much more depth than I was expecting, every run or two I’m getting some new twist or ability that makes it play quite differently to anything I’ve tried yet.

      Plus the sound track is great.