Haven’t you heard. Indie games have to launch on steam or they fail miserably.
Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games. Humble bundle? Runs sales events where these games get showcased. Itch.io’s whole schtick is selling indie games.
It’s nice that Valve gives studios a platform to help market their games and all that, and yes, by dint of being one of the largest gaming sale platforms out there launching on steam helps their chances. But most of them weren’t ever gonna reach the success of AAA titles regardless and we pretend that that’s Valve’s fault for reasons I have never understood.
It’s the same problem with each of the online stores including the Nintendo E-Shop. Your game still has to be decent and be marketed to the people who want to play it.
Additionally they have to have time to play it. Which means you’re fighting every other game in the category in order to claim each players time.
There’s a whole lot to making and marketing a successful game at literally every level and not every studio can be a Team Cherry.
Indie games have to launch on steam or they fail miserably. Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games.
Those two things aren’t opposed though. Launching on Steam doesn’t guarantee success, but I believe what they’re claiming is that not launching on Steam more or less guarantees its failure.
I can definitely understand why not selling a game on the most popular marketplace would detrimentally affect a studios ability to make money.
But a lot of the reason games aren’t successful has as much to do with the quality of the game and the amount of money spent developing it as it does with marketing. And plenty of developers/small indie studios assume that they can ouvert over-stretch themselves monetarily and with other resources like time, and still come out on top because Indies are becoming more popular.
But what it often comes down to is if what you’re selling is worth it to the consumer and they know about it. On steam an indie game is just as likely to get caught up in the influx of games and lost in the noise as it is to get noticed.
Haven’t you heard. Indie games have to launch on steam or they fail miserably.
Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games. Humble bundle? Runs sales events where these games get showcased. Itch.io’s whole schtick is selling indie games.
It’s nice that Valve gives studios a platform to help market their games and all that, and yes, by dint of being one of the largest gaming sale platforms out there launching on steam helps their chances. But most of them weren’t ever gonna reach the success of AAA titles regardless and we pretend that that’s Valve’s fault for reasons I have never understood.
It’s the same problem with each of the online stores including the Nintendo E-Shop. Your game still has to be decent and be marketed to the people who want to play it.
Additionally they have to have time to play it. Which means you’re fighting every other game in the category in order to claim each players time.
There’s a whole lot to making and marketing a successful game at literally every level and not every studio can be a Team Cherry.
And money to buy it! Wages are down. I was unemployed for a while so I just didn’t buy any games (or much else)
Absolutely true.
Those two things aren’t opposed though. Launching on Steam doesn’t guarantee success, but I believe what they’re claiming is that not launching on Steam more or less guarantees its failure.
I can definitely understand why not selling a game on the most popular marketplace would detrimentally affect a studios ability to make money.
But a lot of the reason games aren’t successful has as much to do with the quality of the game and the amount of money spent developing it as it does with marketing. And plenty of developers/small indie studios assume that they can
ouvertover-stretch themselves monetarily and with other resources like time, and still come out on top because Indies are becoming more popular.But what it often comes down to is if what you’re selling is worth it to the consumer and they know about it. On steam an indie game is just as likely to get caught up in the influx of games and lost in the noise as it is to get noticed.