

Correct me if I’m wrong, but wasn’t region locking on the NES and SNES largely implemented via the shape of the cartridge? Frank Cifaldi and the VGHF just put out that NES history video, and it had some kind of authentication chip that could only be provided by Nintendo, and it was in the NES but not the Famicom. And on Gamecube, I seem to remember you needed an Action Replay to break the region locking, but I never dabbled in it myself.














All of new gaming hardware is decidedly less imminent now that this pricing nonsense is going on. Even if the tech exists, no one thinks they can sell at what they’d have to charge for it. It’s going to be a rough near term future for gaming hardware before it eventually levels out. Reports are that consoles planned for 2027 are now looking like they’ll be pushed back.
I’m not super used to calling that “hybrid gaming”, but my wife seems to have no problem playing cozy games on the Steam Deck, almost exclusively on the TV when I didn’t take it with me on the go. And we’re once again back to the best games and the best graphics not being all that correlated. The other part is that even if a random gamer has a Steam Deck, it’s unlikely to be their only gaming PC, and if they want the power to produce that larger image at better frame rates at home, they’ll play on that other PC, and that game will run its best there. On Switch 2, that one device is your only option no matter what. That means that if you want to play one of those beefier titles from the Switch 1, they’re not going to run at better settings ever unless the developer explicitly upgrades them; even then, there’s often the Switch tax compared to buying the same game on PC.
I’m not trying to talk you down from a Switch 2 if that’s your preference, but if someone’s asking me for a recommendation for a gaming handheld, the Steam Deck is going to be what I tell them until I rule it out due to some other need. I definitely wouldn’t start with a Switch 2. The Deck just hits a compelling price with a good software experience and, perhaps most importantly, a library that dwarfs what Nintendo could ever hope to match by following the traditional console model.