Interesting. The inability to pan and walk around makes it very different. I liked “walking” around in geoguesser until I found a landmark or something, but I never played competitively or obsessively.
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No disagreement here.
I realized when reading one of the other comments that my similarly sized complaint is it creates a lot of potential for problems at the game level as well as narrative when people make their characters in isolation. I kind of assumed that comes packaged with “and you all meet in a tavern”.
Like, everyone makes a fighter and shows up to session 1. The dm’s going to have a head scratcher thinking about balance, and some players might be annoyed they don’t really have a niche of their own. A weird party like that can work, but it’ll be a happier experience if folks talk about it ahead of time.
It can work, as clearly shown by your rather wholesome example and many people’s games. But it’s also leaving a very large surface area for problems. Unlike real life, you can just avoid that by making your characters together.
Maybe I should have said in my previous thread that while the “you all meet for the first time” is kind of cliché, there are more serious problems at the game level. And like it can work if everyone makes a fighter, but you can also make everyone’s lives easier if you discuss up front.
So as a senior, you could abstain. But then your junior colleagues will eventually code circles around you, because they’re wearing bazooka-powered jetpacks and you’re still riding around on a fixie bike
Lol this works in a way the author probably didn’t intend. They are wearing extremely dangerous tools that were never really a great idea. They’ll code some circles, set their legs on fire, and crash into a wall.
I think the best game I’ve done started as “it’s a DND world and you’re a band on tour”.
It started with a simple “the bridge is out on the way to your next show”, then there was a battle of the bands, a sketchy record label, and then the players organized a recall of the mayor that was in bed with the capitalists. That game went great places.
Yeah I don’t think I would happily play another “and then you all meet for the first time and work together” game unless it was like intentionally subverting the trope. It adds so many problems and suspension of disbelief problems.
Ooh I remember that. That game was really popular in my friend group around 2008-ish. It spread to my work, too. Someone put a post-it note about the game by the time clock, and someone else invented a hand signal for it.
Yeah I think DND 3e had some wacky stuff with templates. Big effective level penalties if I recall for most of them
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Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
11·6 days agoBg1 and 2, Dragon age, and mass effect famously had save imports, so “the only way” doesn’t check out.
The dark souls games are so far removed in time that the previous game is legend, so that’s an option.
For the tv show they also could have, as I said, just set it somewhere and somewhen else. They can have rumors about what’s happening in Vegas, but it’s 20 years ago and you’re in Chicago, so who knows what’s true.
So, yeah, they could’ve done something else and still made a TV show.
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Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
43·6 days agoWhat made new Vegas interesting was that it’s not just another kitschy wasteland romp. It’s post-post-apocalypse, and it asks who rebuilds after.
My limited understanding is the TV show nuked the NCR so they could do more wasteland theme park, and not continue that train of thought. But also didn’t just set it somewhere else.
But admittedly I haven’t actually watched it.
But also, again, trying to make a TV show intersect with a video game with multiple endings is a foolish idea. You won’t make everyone happy, and it’s an entirely avoidable problem. They could’ve just set the show in a different part of the world that hasn’t had a game.
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Games@lemmy.world•The developers of PEAK, explaining how they decided on pricing for their game. English
10·6 days agoI found a pizza place near me that still has like 2010 prices. It’s like a large pie with 5 toppings for $20. Most places are more like $30 now, here (NYC)
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Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
53·6 days agoI kind of refuse to watch Fallout. Partly because I read they fucked up the NCR. But also Amazon sucks , and Bethesda is kind of creatively bankrupt.
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Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
2·6 days agoSpoiler for Shadowheart’s story
spoiler
Viconia is a recruitable party member in bg1 and 2. You can even make her not evil at the end. I was bummed that they decided that she just stays evil.
And for the main plot in act 3, with a certain bhaalspawn.
spoiler
You can also redeem sarevok, but they just decided that he’s evil.
Annoying, but I get why they didn’t do like a save import from an ancient game.
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Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
14·6 days agoRelated, if they ever make another game in the franchise this show will probably be canon, so it’s not entirely ignorable.
Technically I don’t have to watch it. I don’t have to play any more games in the franchise either. But if I do want to play more games in the franchise, I’ll probably have to deal with the show.
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Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
982·6 days agoCan we just not do this?
One, not every thing needs to be a whole franchise universe.
Two, the game had a lot of decisions players could make. Collapsing that into a single canon is going to be unsatisfying. It was annoying enough that bg3 made some big decisions about choices from bg2.
Related, if they ever make another game in the franchise this show will probably be canon, so it’s not entirely ignorable.
Three, it’s not even that interesting a setting. It’s pretty Standard Fantasy.
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Games@lemmy.world•Meta progression in roguelites was fun for a while, but it's starting to feel unrewardingEnglish
6·8 days agoYeah I don’t really like the model where it starts basic and hard, and each failure makes it a little easier.
Feels like it would be more interesting if you started with high stats, and each successful run you had to remove or lower something. Sure, you won with 200 health but can you win with 100? Hades kind of had this alongside the upgrades as you go.
I didn’t like dead cells or rogue legacy that much because it felt like I would’ve won if I had grinded more, and that’s not what I want.
I feel like games are usually a mix of execution challenges and numbers challenges. In a pure action game or other games without progression (eg: chess) you win or lose from your decisions and input. But in numbers games, you win or lose based on the stats. There’s really no way cloud from the start of the original ff7 can defeat disc 3 bosses. The numbers just aren’t there.
Some rogue-lites feel like they’re trying to be execution games but have a less clear numbers check on top. Doesn’t always work for me.
I do really like the traditional rogue like Crawl: Stone Soup, though. No meta game aside from the occasional player ghost.
I didn’t like the last few GMs decisions and calls, so I don’t play with them anymore.
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Games@lemmy.world•Borderlands 4 for Nintendo Switch 2 likely axed, as Take-Two says it’s ‘paused’ development | VGCEnglish
6·9 days agoIs it like the other ones where it takes several hours until you start finding interesting guns and get cool powers?
“Unilateral” GMing is completely necessary to the style of play and opens up player creativity and engagement in the ways I discussed in other comments.
I don’t think a unilateral GM and the mother-may-I it implies are the only way to get player creativity and engagement.
They want to test themselves against an organic, immersive world where their actions have consequences, good or bad. You cannot get that experience from collaborative storytelling games,
Maybe?
Imagine a scene where the players are trying to jump from one roof top to another to escape pursuit. It’s a pretty long jump, and there aren’t explicit rules in this game for jumping distances. The GM says to roll the dice. On a good roll, they’ll make it. The dice come up Bad.
In one mode of play, the GM unilaterally decides what happens. Maybe you fall and get hurt. Maybe you land in a pile of trash. It’s all on them, and you have to accept it to keep playing. The actions have consequences.
In the mode I prefer, the player has more of a say. Maybe they suggest they succeed at a cost. They can offer “What if I make it across, but lose my backpack?” and the group can accept it, or say that’s not an appropriate cost. They can also fail, and offer up ideas for what that looks like. The group achieves consensus, and the story moves on. The actions have consequences here, too.
That first mode, where the GM just dictates what happens and you take it? I hate it. I want either clear rules we agreed to before-hand, or a seat at the table for deciding ambiguous outcomes.
We don’t have to play together. Many people want to immerse in their character and any sort of meta-game mechanics (like succeed-at-a-cost) ruin it for them. Some people love metal and some people love jazz. Neither’s better than the other.
I probably shouldn’t have posted in an OSR thread knowing I dislike the genre.



This joke is why I will say to DMs getting railroad-y, “are you sure you wouldn’t rather write a book?”