This is for an upcoming session this Saturday. I’ve never been the kind of person that’s into drawing, but I’m GMing my own PTU campaign, and I hated making maps online lol
I’ve been practicing for about a week now, and I’m pretty happy with this little map.
The setting is a small cave, complete with giant mushrooms, crystals, and a pond, which served as the improvised “break room,” for a couple of miners my players found the skeletons of at the end of the last session.
Congrats,
We need more normies sharing normal maps, most-of-us are intimidated by these professional grade maps we can see online. In the end, sometimes a simple map is a nice narrative support. Also it looks pretty nice, better than mine, everything is there and clear so no need for fancy lighting and high-details sprites
With the same logic, there is nothing bad in just having a sketch on a whiteboard, or even no map at all. People have been playing without map for decades.
I liked it; I tried coloring it. I made Mistral OpenOrca give me color codes. I’m sure someone who knew what they were doing could make it really nice. Fun layout.
Woah, that looks awesome!
I can see a vacuole, a vesicle, reticulum, Golgi apparatus, and, of course, the mitochondrion, the power house of the cell!
Thanks, now I can’t unsee this lmao
Right? Maybe it’s because my stream is filled with amateur science, I first saw your map as a cell illustration.
I love the idea of the giant mushrooms there BTW.
Very good job. Got the necessary items and a bit of flair. A few things I’d suggest to think about. 1- What’s on the other side of that tunnel’s start ? 2- How high is the ceiling ?
The tunnel connects to another larger one outside. This is all part of a long, windy, natural cave system, with a couple side chambers like this.
The ceiling is decently high for a cave. Between ten, and twenty feet at the center. The mushrooms grow a bit like pine trees, so to have a big one, I needed adequate space
Noice. You got this.
Really great work! Awesome details and composition.