

I don’t even think you’d use it in a script, it comes up with a dialog box, it’s basically the “about” pop up for Windows
Surely there is a text/CLI based one likely, but I don’t think winver has a mode for that
Formerly @russjr08@outpost.zeuslink.net


I don’t even think you’d use it in a script, it comes up with a dialog box, it’s basically the “about” pop up for Windows
Surely there is a text/CLI based one likely, but I don’t think winver has a mode for that
I’ve had an itch to play Palworld recently, so definitely that! Helldivers is also my “Jump in for a match or two then log off” style game that I generally play as well.


Oh, nice! Congrats on your journey so far by the way, and good luck with the rest!


Just as a caution for this, a lot of the assistance programs for the GLP-1s don’t actually support state healthcare programs from what I’ve seen, unfortunately.
My endocrinologist wants to get my A1C down (and I could stand to lose a bit of weight in general) since it’s fairly high (just barely touching pre-diabetic levels), and they’ve only been able to get me on Trulicity for now. Insurance themselves will only cover GLP-1s if all the other A1C drugs completely fail (and show no results for X amount of time), they won’t approve it under just general weight loss alone.
Something to look out for!


As far as I understand, the steps you linked to are currently the only way to do this. Personally, it’s not something I’d be willing to go through. That guide explicitly states that if you accidentally lose the keys, you’re not able to disable Secure Boot.
Additionally, since the SteamOS kernel needs to be signed manually, this seems like you could run into some “fun times” when SteamOS updates the kernel and loses the signature. You’d need to re-sign the image every time the kernel gets updated.
To me, the risks outweigh the rewards - especially since we don’t know how well BF6 runs on the deck. Of course, at the end of the day its a choice you have to make yourself, but that’s my take on the matter.


Probably the part where it’s paired with *slides her finger into your mouth*
Unless that’s something you say to your friends/family/coworkers/etc often…?


This is pretty much how I am, too. I’ve purchased SDV three times but could never get into it because I have no idea what I need to do.
Big fan of the dev though and how much he does for the game, even if I don’t personally play.
Oh interesting, it’s been a while since I have tried to use Apple TV (roughly 7 years or so - I don’t use any Apple devices anymore), this wasn’t available at the time so I’m glad to see there’s finally some native support.
I think they meant Apple’s “tvOS” - which powers the Apple TV set top box.
There’s no client for it, if I had to take a guess it’s likely due to the costs of doing so.
Edit: Whoops, it appears I’m a bit out of date on this.


I’m quite confused by some of the pain points that the author mentioned. For example, the Dolphin view switch icon - you absolutely don’t need to click on the dropdown to change the view, you can click the icon itself and it’ll change (and I’m pretty sure this is why the button is “two buttons” and has the divider next to the dropdown icon).
For Spectacle, regarding the extra mouse clicks - most of the functions include a (global) keyboard shortcut by default and for the few that don’t, you just need to set one.
Floating panels: Whether you like the design of a floating panel or not is of course subjective. However the author mentions that you need to “aim like an idiot and waste your time hitting the ‘floating target’” - except no, you don’t. They can “slam their mouse into the screen corner” because the target zone for the applets extends below and to the corners of the screen. If you want to open the Application Launcher for example, you can “slam” your mouse to the bottom left corner and click - it will open. Same with every applet (I do not believe this to be something the applet controls, but rather the panel itself so it should work with any applet).
Kubuntu’s “anti-user move” is not controlled by the KDE team. Not sure how much control Ubuntu spins have over their packages, but it is either a Canonical move or a move by the Kubuntu team - regardless, its not something the KDE team mandated (AFAIK they are not removing X11 support). The only thing the KDE team has done is make the Wayland session the default.
Regarding the bugs they’ve found, I hope they reported those on the KDE bug tracker.
This line in particular made me laugh a bit though:
… plus “simple” interfaces is NOT going to win the hearts and minds of the common people. That’s not how it works.
Yes, it does. A “common” person does not care in the slightest that libmyfancylibrary was updated to version 1.2.3.4, I mean I’d argue they don’t care in general about updates but I digress.


No thanks, I think I’ll pass on sending out messages that look like spam.


That would be a reason for the feature not being available.
The feature is there, it just apparently doesn’t always work reliably.


I’d be highly surprised if Wayland actually has a protocol for applications to just type across other applications, we barely even have global shortcuts (it’s getting there but reaaaaaally slowly).
KPXC might be able to get around it by using whichever method ydotool does (by faking a device AFAIK) - probably needs root to do this though, and it would also need to implement the global shortcuts API to be able to respond to a key bind I believe.
So perhaps a bit of column A and column B.


Well for one thing, playing online games (that aren’t F2P) on PC does not require me to pay a monthly subscription for the privilege of using my own internet connection that I already pay for. That is the most odd subscription to have to pay for - doubly so on Switch where most games of their FP games are ironically P2P, last I’d heard.
I also like being on an open platform where my games will generally continue to follow me as I upgrade. The only one who actually holds even somewhat of a candle to this is Microsoft with their Xbox backwards compatibility program, but there are no guarantees with that. If I had to pick up the PC I used in 2007 to play Portal, I’d be pretty upset given how hardware degrades over time (especially in the realm of handhelds - ie batteries). If I want to play the Nintendo Wii version of Animal Crossing however on an official supported Nintendo console, I’d have to buy another Wii given that when I moved out I didn’t steal the Wii from my other siblings who were still growing up. Thankfully I can emulate it on PC (such as my Steam Deck), but I wouldn’t want to gamble on emulation being possible, similar to Xbox’s BC program.
The money spent on the hardware in the PC ecosystem also go further than just playing games. I work from home, and am able to use that same hardware to do my job. Funnily enough, I thought I was going to end up having to dock my deck to do a shift due to a failing drive - meanwhile I can’t even open Spotify on a Switch to listen to some music. If I even tried that on a NS2, Nintendo wants to permanently brick the entire device, no thanks.
So no, I don’t need a “Haha! I can have this game and you can’t!” to justify a hardware purchase. There are plenty of reasons for me to justify my purchase of PC hardware that won’t just be used to harm me.


Kind of. You could only open the menus IIRC when you were not in a game, can’t recall the exact key bind though. At least, this was the case when I tried replicating the gaming mode session on my PC (I haven’t actually used a keyboard on my deck either). It was quite strange.
As long as it is done properly and honest, I have nothing against a “Pro” and a “Contra” article.
Neither do I, personally. Though I am certainly less than inclined enjoy an article where the author is oddly preachy/“holier-than-thou”, sayings things such as you’re not a “real” programmer unless you sacrifice your health debugging segfaults at 3AM or have done the handmade hero challenge (certainly an interesting series to watch, but one that I have zero interest in replicating). Yet the author accuses copilot of having a superiority complex. I cannot say for sure, however I would assume if the article was in favor of AI rather than against, then there would definitely be comments about exactly this.
The overarching tone of the article seems like if it were written as a direct comment toward a user instead, it would run afoul of beehaw’s (and surely other instances’) rules, or at the least come really close to skirting the line - and I don’t mean the parts where the author is speaking of/to copilot.


I’ve been pretty busy over the last couple of weeks, so gaming has been very sparse… But, the other day I picked up “The Slormancer” which is an ARPG created by a team of two indie developers.
I absolutely love it so far! Plays fantastic on the Steam Deck too (and really almost feels like it was made for the OLED Deck). I only have three and a half hours so far in it, but it’s very much giving me “Just one last round” vibes, which are my favorite kinds of games.


I don’t see how that’s going to work out well. That’s asking to end up with a mess that you’re just going to have to rewrite anyways.
I do not even have a complete hatred for AI like a lot of folks do, but I don’t trust it that much (nor should anyone).
You’d be better off with an actual deterministic transpiler for that (think TypeScript -> JS but the other way around I suppose), not something with a ton of random variables like an AI.


Okay, was just able to test this with my Ally running Bazzite (which I did have with me, but was charged down). I was able to put it to sleep for a few minutes while in a town, after waking back up I got disconnected but was able to just log back in from the menu without a game relaunch!
And if you’re not sure whether the cache has been fully flushed, run
syncand it’ll return once it’s done!