nickwitha_k (he/him)

  • 3 Posts
  • 157 Comments
Joined 1 year ago
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Cake day: July 16th, 2023

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  • “actually, personal water consumption is a factor. . .”

    If one is honest and looks at the data, personal scale water consumption is nearly meaningless.

    Back to the main point though, I do not intend at all to brush off the destruction of habitats capable of supporting complex life but to be clear about the stakes. The world will continue to exist without us - we’re not that special. If we don’t work to stop a handful of sociopaths from rendering the world incapable of supporting human life, we’re screwed.



  • IMO, it is a distinction that is worthwhile. The universe is not anthropocentric. It doesn’t give two shits about humanity (it’s not, to our knowledge even sentient). Humanity is completely insignificant to nearly anything but humans. To me, it puts into perspective that noone and nothing in this indifferent universe is coming to save us from ourselves. It’s up to us.

    Life will continue without us, just like it did before us. If the entirety of the world’s nuclear arsenals are used, there’s a good chance that microbes like Deinococus radiodurans will survive to evolve into new forms of complex life. The human species is far more fragile than the planet.






  • So what it’s really like is only having to do half the work?

    If it’s automating the interesting problem solving side of things and leaving just debugging code that one isn’t familiar with, I really don’t see value to humanity in such use cases. That’s really just making debugging more time consuming and removing the majority of fulfilling work in development (in ways that are likely harder to maintain and may be subject to future legal action for license violations). Better to let it do things that it actually does well and keep engaged programmers.


  • I’m excited to see more once it becomes available. Have already added to wishlist. A couple of thoughts, similar to what some others have voiced:

    • Animations are not everything or enough to make a good game. However, attention to detail in animations is a big plus in my book, regardless of graphical quality. It is something that I tend to notice and appreciate.

    • Mechanics are fundamental to any game, physical or digital. There’s two diametrically opposed directions that I’ve seen that result in enjoyable games:

    1. Mechanics that are optimized for enjoyment rather than strict realism. People play games for entertainment. If a mechanic is extremely frustrating, it will likely cause people to lose interest even if it is extremely realistic. In this approach, such mechanics are tuned or dropped to ensure that the player experience is as good as it can be.

    2. Mechanics that are optimized for realism to an excessive degree, with enjoyable gameplay taking a backseat. This is likely to result in a smaller, cult following as many will get frustrated and move on. A good example of this is Dwarf Fortress with its unofficial slogan of “Losing is Fun”.

    I would strongly suggest leaning towards the former as the latter is a really hard target to hit and the cult following for a game that does hit #2 perfectly may also be delayed until long after release.

    • Graphical quality can be very overrated. An enjoyable game with terrible graphics and animation may be very replayable while one with stunning visuals and terrible gameplay may be a flash in the plan that is quickly forgotten. I highly recommend ensuring that graphics are well-optimized so as to allow stutter-free gameplay on even low spec machines, if settings are sufficiently reduced.

    Keep up the good work and I look forward to seeing your future progress.






  • I don’t have any experience with resin printers yet but have been poking around at FDM for the better part of a decade. In that price range (for FDM), I’d likely suggest a Creality K1C. It is not going to likely match the BambuLab printers but it’s a great departure from previous by Creality, requiring little to no tinkering to make it work. If you can spare around $1k, and don’t care about proprietary stuff, BambuLab X1 series is about the most turnkey that I know of. But, again, the Creality is (surprisingly) right there too with the K1C.

    Note: It is probably possible to get similar results with mods to a K1 or K1Max - the nozzle brush seems to be critical to the K1C’s reliability.




  • Definitely oversimplification and I don’t mean to understate the efforts, technology, engineering, and materials that went into the ISS. It’s incredible. My main point being just how simple the current state-of-the-art is compared to what would be needed for a sustainable orbital shipyard.

    We know how to assemble stuff in space, it’s just expensive.

    Indeed (ISS being a good example of this fact). The scope here though is beyond just assembly. Also, at minimum, manufacturing of shielding components would likely be necessary in order for such an undertaking to be feasible.