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Joined 11 months ago
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Cake day: November 20th, 2024

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  • Sure, I was mainly highlighting it as it’s very non-standard even for 3D. Not good for motivation that I don’t expect much activity here (at least for me). That, and obviously I don’t have much relevant to say to other posters either.

    I’m not even new to it but Blender isn’t even really my thing (not that I have an alternative even just for this niche), so that will be its own challenge getting into the swing of things. I may try some very basic tests with newer stuff (grease pencil, geometry nodes) just to see if I can even get meshes (+animations?) imported to Godot as I expect.

    Side-note, image hosting is also an annoyance for me. I would like something that allows saving+editing alt-text (for copying markdown), plus upload organization.


  • Not really applicable to my art medium*, but I have thought about doing a modified challenge. My thinking is 12 entries (based on 4-per-week for 3 weeks) which gives more freedom for timing and prompt choice (also prompt/theme mixing, creative interpretations, or doing extra allows picking your best entries). Aside from being easier.

    * 3D+vertex colors (Blender), used in Godot.

    I have my own palette and can paint in grayscale (and then multiply the color twice per node in Godot) but that is sort of a stretch.

    Still tinkering with the workflow though, the basics are for sure there but a lot of the methods available are tedious if I need to change colors/material names. Unlikely to get help on that, though.



  • I can’t say they didn’t/won’t try to remove/cover it further, but on another article it’s at least dry (and seemingly not obstructed) pointing to the removal as calculated by Banksy as others have suggested.

    A white brick wall with the ghostly shadow of a judge beating a protester with their gavel, created by an attempt at erasing a Banksy mural.

    Perhaps being a historic site, paint is not really an option instead needing a more costly restoration to obscure it.


  • €1,950,000 5,124 people for the first event goal

    I think it should be on the moon with a Black-Mesa-branded rocket (with a gnome on-board), for thematic reasons. It’s no Xen, but you could probably add some decorations and even without that it’d be a better match than Italy.

    Not sure about dodgeball though, I think area combat would fit more as well. Just make sure to have first-aid stations and have everybody sign waivers.

    …or maybe you should just do free meet-ups with people to play dodgeball or talk-about/play your favorite games etc. (and maybe you’ll find some overlap) without it being some record-breaking event?


  • I dunno, do you think it’s too rough for prototypes or jam-like games?

    Seems to me like many of the issues are likely specific, workaround-able stuff. It’s mainly developed by 1 person, so pretty much any type of involvement (even posting issues or showing off projects) could help improve the future of the project.

    In some cases you can keep your logic in its own file and not dependent on any engine. For instance I made a (non-game) software demo (number converter) for the 3.X bindings and then easily redid the GUI and rewired it for the 4.X bindings. (similarly I made a polygon-from-text-format parser for Naylib, I could transfer it but Godot has polygon editing so less need there)


  • I haven’t done enough to consider myself a programmer, but I could’ve written your post. It hits a niche that I have long wanted from programming.

    You should check out the Godot 4 bindings if you haven’t already (gdext-nim, see my post on !nim@programming.dev). There’s also one for Raylib (specifically, Naylib).

    My biggest functional gripe (that I can say for certain is not just me) was that support for (Bellard’s) TCC was dropped. It was nice for quick prototyping, though Clang is a pretty efficient middleground/default.


  • That doesn’t really solve the issue for me considering I have even less motivation for some of those other things (writing/comics), or I’ve tried them with small successes that didn’t go anywhere (music, stand-alone art, even a finished simple prototype program related to writing).

    I have thought about animation*, but that is probably just as high of a bar if not higher in terms of effort and thinking up a viable idea. Something like a desktop pet maybe, though I am stuck on functionality. In a similar vein an OLED screensaver-type thing (or music visualizer?) is another idea, but I don’t have the screen (aside from an old phone that I’m not sure would work, plus exporting overhead).

    Stagnant life issues are probably a big part

    (fellas such as myself aren’t exactly self-actualized) though it probably does not help when I do try something and run into some technical issue/limitation (or just have no idea what to try next).

    Maybe I’ll get further if I keep trying, though I feel like I need to find the right thread to pull/follow… or maybe I just need to thread the needle on manageable small-scope projects that I actually like the idea of.

    * which is only a slight deviation for the workflow I’ve been tinkering with, just with very little simple scripting needed (really only initially)





  • The problem for me is that it repeats many of the issues I had with Minecraft, so I don’t really have a good base to start with. Not really interested in LUA either, so there is even less motivation for me to make something from the ground up (I should probably be doing something with Godot instead).

    I imagine the benefit for Luanti would be if you want to make a simple grid-based game it should be easy to do so (similar-to-but-easier-than a MC mod for example). Trying different games though, it was hit-or-miss for me especially when it just spits you falling into an empty world (I assume that’s a known config-error or incompatibility).



  • I looked at my closest library’s website, online-only lasts for 90 days. For a full card it states proof of residency or A form of identification that has your current , permanent address on it as a requirement (of which I don’t have the listed examples).

    Although I also depend on the weather being nice (it has been hot lately) to ride my bike to the town the library is in, so not too keen on the idea of needing to return stuff anyway.



  • EDIT: On second look I’m guessing the description was more of a rhetorical (which would make more sense if it were read before the image). So all I can say is

    <me pretending I have a project>: haha same

    original

    I have all of the free time but feel terrible most of the time, so everything really. When I actually do sit down to actually try something,

    it:

    a. goes nowhere (failed attempt or no idea on how to start)

    b. works, but has some blocking issue (or otherwise is not as viable as I hoped)

    c. is… fine, but not quite smooth for me

    d. does not seem to exist as I expect, slowing my workflow

    e. is actually viable, but clunky (Godot’s gridmap, unless manual config)

    Not that I really have ideas, more of annoyances with common game mechanics (or that lots of new stuff is bloated from textures/video/non-compressed audio etc.) really.

    For a couple of things I have made (both text-file formats+loaders), one of them I had no desire to do the writing to utilize (adventure book, for a toolkit… also font scaling wasn’t as good I wanted) and the other (2D polygons, Raylib bindings) I was a bit unsure on usage (fans vs strips, loading multiple) and couldn’t be bothered to develop to a usable state (GUI editor etc).

    Some of it I know I just need to start with something simpler (I am already leaning towards this with 2D or 3D polygons) and get anything started*, but I don’t seem to be there yet. Maybe something will change…

    * still difficult having an idea that is both viable and engaging for me, and even the simplest 3D I’d still need to put a bit more prep-work in (Blender template file, importer script for materials and better node view, checking Godot color palette options to see if one allows keeping my x5 ramp width) unless I just don’t do that and ignore/manually do some of those (material overrides on import aren’t difficult for example, particularly when I won’t have many materials anyway)