Me, haunting those responsible for the wording:
not a cyborg.
Me, haunting those responsible for the wording:
not a cyborg.
All I can think here is
When I tinkered with Raylib (diff bindings) instead of a game I made a (2D) polygon format+loader. Probably to a usable state, though clunky esp. w/2 polygon formats (fan vs. strip).
I probably would get further with more experience, though also Godot w/bindings seems like a no-brainer (for editors, systems) considering it’s still pretty light compared to the Un- engines.
(Not that I’m doing much with Godot either, viability and motivations are mismatched)
alarm-clock-applet
allows custom commands. So put systemctl suspend
into a timer, bingo.
rtcwake
to wake the computer up, for-better-or-worse the music will still be playing.
Someone else mentioned android, VLC there does have a sleep timer (just to stop the music) I didn’t see an equivalent option in the desktop version (at a quick glance) though.
In SMPlayer I do see the option ‘shut down computer’ as a sub-option for `close when finished playback’ (general options)
You know, I’m somewhat of a coding enthusiast myself.
Difficult to think of projects that I want to do that are also viable for me now. I settled on Minesweeper (/a dragonsweeper-like) though I lost momentum as I got a bit hung up on how to implement it in a way that’d allow dynamic map sizes. I suppose I should just make it as simple as I can and then differentiate it later.
Mostly been ignoring it though, instead making efforts to organize my room. Any personal growth is good, right?
I would also like an excuse to make some polygonal art (2D or 3D) but I don’t have many ideas there either, and many ideas of which would probably be an insignificant amount of actual coding compared to animation.
I think so, but that’s also has massive tradeoffs on its own. If I did that, it was probably mostly Robot w/Ser Junkan runs.
I probably would prefer a mod that makes active items only show up in shops (or perhaps chosen selection/loot-table at the start or per-character). Also: have the RR leave junk when taking some items (not ammo).
I do see one mod (Justice) to alter spawning which would probably help a bit (depending on the character, still not perfect early on). Plus I have other games to be bad at, some of them free (and slightly less frustrating).
It’s not guaranteed to get anything of value before you hit the boss. There aren’t many chests, active items are often highly situational and you may be forced to abandon it. This may be expected/intended and I may even be able to beat the boss anyway, but it’s more tedious.
Very likely that keys and blanks (both multi-functional), more chests, or money don’t drop enough. This already means waiting on making some choices until after the floor is mostly cleared (despite this not being the best/easiest option for survival) especially when it comes to the alternate path.
Also @smeg@feddit.uk
I stopped playing it particularly because of the 1st-floor experience with items/loot (and active items in general).
Then again, these sort of problems for me seem to run through games (especially roguelikes) often.
Talk is cheap, but trauma’s free and a lot more convenient than fancy brain doctors.
Also that last bit reminds me of Robot Jones.
My house/country/body*/century/planet
Get me out of here. (Scientists, biohackers, and/or aliens, let’s make a deal)
* outside of the skull, that is
I looked at this thread and then my notifications. It was there but hadn’t notified me yet, said 23 seconds ago. Weird timing.
I don’t see patient as “letting it slide [off]”.
These days I don’t really buy things ever, I mostly play free games if even that. Less hopeful of the industry, feel like I wasted money. Later purchases were more patient, but disappointment there only slowed it even further.
This is a me problem (and a lack of income), but I sort of see it as being patient to a fault.
something gets done and completed
I am talking within the context of mental/physical health issues and never having made anything close to a game. Personal despair, isolation, lacking viable options, collapse.
So it’s more of an existential crisis. I am guessing there are probably some idioms about learning/practicing survival skills when the ship you’re on is already sinking.
My guess would be it’s the “safe” option especially if avoidance calculation isn’t actually being done (also may not even work well with diff printer configs, multiple models). And yeah, slow Z travel.
Though I haven’t done 3D printing in a while (I should have kept it simple) so I don’t know. I would probably try to use some other print as a purge if possible, either via infill or just something that doesn’t matter (utility or will be painted anyway).
The topic and community have an unfortunate overlap for me, “patient” probably means I’m not doing it beyond some scattered attempts.
I have lurked with the ideas on different low-resource solo-dev specializations. I feel like the pieces are mostly there for me (Godot 4.4 will be closer to that), though I still need to put a lot of work in for no clear end-goal (I don’t really want to really sell something, even if I could).
And thinking about the future (gestures broadly) just makes me feel like
Personal issues sure don’t help.
I am only interested in a niche compiled-to-<C/C++/JS> language due to the capability/speed while keeping readability. With that in mind, I wonder if Python’s JIT and no-GIL update will slow or reverse the stated trend (assuming it’s true at all).
Though it’s still an issue with bindings for something I can already use with my preferred lang, so is one reason why I haven’t tried it.
I only see them when they are negative
I got downvoted for a comment recently*. My instance has up/down on by default and to me that somewhat softened the blow… to see that it wasn’t all downvotes but roughly a 1:2 (up:down) ratio.
EDIT: Also, you could of course have total+upvotes (or upvote %) if you wish, though I guess that doesn’t work for posts which are mostly just the total (if set, upvote % only displays on hover)
*= in a very “why are you booing me? I’m right.” moment, my 2 explanation replies were not, yet did not seem to change future votes (though maybe that was not the reason in the first place)
I mean, can you really fault someone for not engaging frequently if they are browsing? Especially when it comes to posts, not everyone has a reason to post. The stuff I’d post is niche so thinking about the best place is tedious and previous attempts have been disappointing.
I’ll block content/communities that I don’t care anything about, but I’d rather not block users. I don’t want to block interaction with someone just because I disliked one aspect of what they post/comment. I mean if you have that moment multiple times with someone (or if it’s really bad), understandable.
The case: to me, a downvote is for something not worth a reply. Something I think is not beneficial (or has a context issue) that will likely not be changed with a response. Particularly if it seems in bad faith/taste (especially one I’ve seen before).
The opposite is also true, If it is worth a reply it probably isn’t worth a downvote.
Though I also think about votes within their context, where I think the number should be. Which means I may refrain or even retract a downvote, given how others vote. Similarly I may upvote something I otherwise wouldn’t.
Pictures I already had:
1st one, the room is made via a gridmap (4 tiles so far for hallways/rooms, not counting a generic cube).
This one is a desktop screenshot, but the models in the background are VC (the eye was made in Godot 2D as well, animated)
This was using the feature I mentioned likely won’t be viable.
Oops I meant 4.3
Alright. For what little I do, I have just been focusing on the stuff I’ve described. The last time I tried something with the default physics, I had a door that instantly flied off the hinges into the sky. (I was able to fix it, but couldn’t do much with it due to it being complicated with a characterbody which I assume will be similar with Jolt)
enabling dev mode on the quest is easy, I’ve done it a few times!
EDIT: On top of what I said below, I think the facebook–>meta transition might be an issue too. They might’ve even originally been using an Oculus account.
Issue is they haven’t used it in a while so that causes issues with the account to unlock it. That and the fact that there is even the hint of it being restricted to someone part of an organization (I am not sure if it’s even still true or if they really just don’t check) sounds overcomplicated at-best and something they will be wary/scared of doing at-worst.
This is not the newest device, I thought I had read that the firmware had opened this up. I got to use the menu for less than a minute (cool hand tracking+overlay and even the grainy AR display was my sort of aesthetic) and decided to apply an update thinking it’d just reveal dev mode in the settings… after the update it seemingly couldn’t do anything other than spinny loading circle (I didn’t see how to get to the settings again).
Moneyed publisher that still leans on crowdfunding and social media self-promotion (on top of EA). See also the Roots of Pacha dispute (or the 4 games with mixed reviews).