

Not really applicable to my art medium*, but I have thought about doing a modified challenge. My thinking is 12 entries (based on 4-per-week for 3 weeks) which gives more freedom for timing and prompt choice (also prompt/theme mixing, creative interpretations, or doing extra allows picking your best entries). Aside from being easier.
* 3D+vertex colors (Blender), used in Godot.
I have my own palette and can paint in grayscale (and then multiply the color twice per node in Godot) but that is sort of a stretch.
Still tinkering with the workflow though, the basics are for sure there but a lot of the methods available are tedious if I need to change colors/material names. Unlikely to get help on that, though.










 not a cyborg.
not a cyborg.
Sure, I was mainly highlighting it as it’s very non-standard even for 3D. Not good for motivation that I don’t expect much activity here (at least for me). That, and obviously I don’t have much relevant to say to other posters either.
I’m not even new to it but Blender isn’t even really my thing (not that I have an alternative even just for this niche), so that will be its own challenge getting into the swing of things. I may try some very basic tests with newer stuff (grease pencil, geometry nodes) just to see if I can even get meshes (+animations?) imported to Godot as I expect.
Side-note, image hosting is also an annoyance for me. I would like something that allows saving+editing alt-text (for copying markdown), plus upload organization.