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Cake day: June 2nd, 2023

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    • Players assume their own identities rather than fictional characters.
    • Gameplay is set in the players’ real-world locations, reimagined post-apocalypse.

    Sounds like a neat idea. The self-insert aspect is interesting, but I wonder if it would limit the kinds of stories you could tell. How is character creation handled? Is it considered mandatory to create a character based on yourself, or is it simply a fun suggestion?

    Also, how does the “gameplay is set in the player’s real world locations” thing work? Does that mean it’s harder to play online with people who are far apart? Does the game balance change if played by a group in a rural/urban/suburban/industrial environment? Or is it again simply a fun suggestion? These sound like neat ideas for making the game seem more unique and immersive, but I’m having trouble imagining how they would actually work in a way that would stay fun to play over and over again.


  • I have visited shops to find them full of Magic and other TCG players, but no role-players

    Did you ask the people behind the counter at your LGS if they do TTRPG groups?

    I have posted on relevant socials and Discords like the Discord server for a game store, local area RPG players Discord and FB pages, LFG groups on reddit and Lemmy and Discord

    If you’ve done all that and you’re still not getting any bites as a GM looking for players, I’m inclined to think there is something wrong with your pitch that is turning people off. Usually GMs looking for players have the problem of too many players being interested. Maybe it’s because you’re looking for pen and paper players as opposed to an online group? Are there any unusual requirements you’ve put forth in your posts on these communities?

    Some people might be a bit nervous about playing in-person with a totally new group. Perhaps you could offer playing online virtually with people in your local area first, and then if you all vibe, you could meet in-person after that.


  • Whenever people criticise Bethesda games for their engine, I pretty much assume right away they know nothing about game development. Bethesda’s engine is something they have a lot of control over and can constantly improve and iterate on. It’s not as though Starfield and Morrowind are running on the exact same codebase.

    Starfield is bad because of bad game design, not bad game development. Skyrim was buggy on release as well, and yet people loved it because the design of the game was good enough that people were willing to forgive the programming flaws. People overvalue the engine in discussions about Bethesda games and it’s become this meme among people to seem like they sound like they know what they’re talking about, but ultimately the flaws in Bethesda games that determine their success has very little to do with what engine they use.

    Also, the Skyblivion team is constantly releasing dev diaries showing the progress, and the mod is nearly finished. It looks very well done, and the whole thing is out in the open. There’s no reason to be cynical about whether it will ever release when you can literally go look at the progress with your own eyes.



  • I ran “The Haunting of Ypsilon 14”. It’s a solid adventure, though the reason for the players to stay and help is a bit thin. Once the players realized that something spooky was going on, they all were like “why wouldn’t we just leave?” I came up with something plausible enough for them to justify continuing to play, but they told me afterward that aspect was a bit immersion breaking. The actual scenario though was very effective at spooking them.

    I played online using this micro vtt, since my gaming group is not physically nearby. I just used pdfs for the rules and the module itself. The one-page adventure format was surprisingly easy to run.








  • bionicjoey@lemmy.catopathfinder@ttrpg.networkA reminder to all GMs
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    2 months ago

    I’m personally just not a fan of the reskinned Greek Pantheon approach to deities in fantasy. It leaves little room for the sort of stories about religion that I find interesting. I much prefer an Ebberon style approach where religion is unconfirmed and ambiguous. It allows for things like other structures of religion beyond Greek-style polytheism, such as monotheism, animism, dualism, etc.







  • It’s more like it has to exist as a logical consequence of the technologies used, particularly the way that stock exchanges are implemented. Exchanges are built on the premise of fast and scalable technology, just like most other kinds of network service. There have been some attempts to build a new kind of exchange that does not have the inherent problems that allow for the possibility of HFT.

    I highly recommend the book Flash Boys by Michael Lewis (author of The Big Short and Moneyball) if you want to learn more about this subject. It tells the story of the creation of Trader’s Exchange, which is an exchange that tries to defeat HFT by introducing delays. It’s a surprisingly fun read for a story about financial markets (I feel like that sentence could be used to describe all of Lewis’s work)