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Joined 1 year ago
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Cake day: October 16th, 2023

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  • I’ve been playing Rimworld for many years and assumed a lot of the DF mechanics would be necessary in some small capacity. Like if I didn’t make soap, the dwarves would all get dirty and a plague would come or something.

    I really really liked the world building aspects! Very cool to have a world with history.

    I may try it again later, but on the computer


  • I definitely did try that! I printed out some flow charts and guides to help. Maybe it needs to be on the computer and not the Steam Deck (no hotkeys or mouse). I understand the complexity and tried to welcome it, but I think there should be some handholding. Like I tried to make soap, so I made a Soap Maker station. Then it needed ash and lye, but idk how to make those. I needed some upstream thing to say “hey use a charcoal kiln to get ash” or something. I remember another example was that they wanted cups to drink. I eventually found out how to make them, but the cups were put in a chest and not used :[ fml dwarves need to help me help them

    I still get the notice for a new comment regardless of post age :D


  • I’m pretty stoked this came up in my feed today. I was actually one of the players in that campaign! We played in a small, virtual group during Covid. I sent this thread to Garlic~

    The coffee shops weren’t a big part of the campaign, but it was definitely a recurring theme. He did a great job world-building and there were backstory elements he added in for us. I did miss the Starbucks reference until it came up and I echo the collective groan we had. There were other puns and fun adventures we had in the campaign.


  • Oh DF is definitely a deeper world. There are a lot more knobs to turn (obvious or not). I’ve seen some really cool colonies and worlds. I’m just not very apt at building them myself.

    Another comment made a good point that DF did come before, with Rimworld building on what DF made. It’s difficult (for me at least) to go backwards. Like I really enjoyed Baulder’s Gate 3 and tried the original but couldn’t get into it :/




  • DF definitely didn’t feel as intuitive. A game like that needs a Weenie Hut Jr tutorial to introduce you since a lot of the mechanisms don’t make overt connections (to me at least). I remember some elves came to trade and I offered them a bunch of stuff but they got pissed off and rejected it. Some googling later let me figure out they don’t like wooden things :[ but I didn’t know that going in and it would have helped to know


  • I hear that. I did try to pregame and watched a bunch of YouTube tutorials before jumping into DF. Still had to Google a bunch of stuff. I remember feeling frustrated trying to make soap (even with a flow chart). Like I made the workstation for it but no soap came. Then I learned I needed lye but didn’t know how to make it. Learned it came from the butcher but didn’t know how to hunt @_@ a lot of those stacked and I eventually gave up.

    I only recently got Ideology for Rimworld and am exploring that now :) lots more in the other DLCs to play through too


  • I may be looking at it from owly playing on the Steam Deck too, like never having a keyboard and mouse made a lot of it difficult and gave me a sore thumb lol.

    I wanted to play vanilla to understand the mechanics before modding, so I could appreciate the quality-of-life improvements. I definitely have a bunch I play with in Rimworld.


  • Very good points. My colonies haven’t gotten quite as big as 50 - I think 14 was my max. I know about making zones and assigning people, but I haven’t had a colony that warrants that kind of macro.

    I feel more of a personal connection to my pawns in Rimworld. Like I want my shooter to have a good quality gun and armor, or my guy that likes melee to have good armor. DF was like “build gauntlets” and then “assign pawns to be in a garrison”, but I didn’t really know specific pawns. Too many to manage individually. That was my comparison with Sims vs Sim City (I hear you on the scale though)







  • I’m super excited for bookcases. I have the Vanilla Expanded - Writing mod and really like that. Seeing how it is part of base will be interesting.

    I had forgotten that Wall lights weren’t part of the base.

    Hope Hidden Conduits will help them not get damaged or broken so easily.

    Also curious how the new medical tab will compare to the Medical Tab mod.

    Lol I didn’t realize fires didn’t produce light