AteWithoutTable@sh.itjust.works to Rimworld@lemmy.worldEnglish · 8 months agoRimworld 1.5 Public Changelogdocs.google.comexternal-linkmessage-square8fedilinkarrow-up151arrow-down11
arrow-up150arrow-down1external-linkRimworld 1.5 Public Changelogdocs.google.comAteWithoutTable@sh.itjust.works to Rimworld@lemmy.worldEnglish · 8 months agomessage-square8fedilink
minus-squareAirDevil@lemmy.worldlinkfedilinkEnglisharrow-up5·8 months agoI’m super excited for bookcases. I have the Vanilla Expanded - Writing mod and really like that. Seeing how it is part of base will be interesting. I had forgotten that Wall lights weren’t part of the base. Hope Hidden Conduits will help them not get damaged or broken so easily. Also curious how the new medical tab will compare to the Medical Tab mod. Lol I didn’t realize fires didn’t produce light
minus-squareShadowedcross@lemmy.worldlinkfedilinkEnglisharrow-up4·8 months agoIt says that the hidden conduits are harder to damage with explosions or fire
minus-squareAirDevil@lemmy.worldlinkfedilinkEnglisharrow-up1·8 months agoYes! I’m looking forward to seeing how much that translates to in game
minus-squareRuben@feddit.nllinkfedilinkEnglisharrow-up3·8 months ago Also curious how the new medical tab will compare to the Medical Tab mod. You can already try it out by playing on the beta branch
I’m super excited for bookcases. I have the Vanilla Expanded - Writing mod and really like that. Seeing how it is part of base will be interesting.
I had forgotten that Wall lights weren’t part of the base.
Hope Hidden Conduits will help them not get damaged or broken so easily.
Also curious how the new medical tab will compare to the Medical Tab mod.
Lol I didn’t realize fires didn’t produce light
It says that the hidden conduits are harder to damage with explosions or fire
Yes! I’m looking forward to seeing how much that translates to in game
You can already try it out by playing on the beta branch