In reality, there is (almost) no force to reduce speed in space.
It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.
What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?
A similar gripe: if I leave a planet, post-cutscene, the game points me back at that planet, thrusters on.
Why the hell would I be facing towards the thing I just left?
I can get around a lot of other immersion issues by making sure I walk into my ship and sit myself in the cockpit before trips. But why. the. hell. am I facing the planet I just left.
Pretty framing, mostly, I assume. Alternatively you’d just be facing black space. It looks prettier to show you the planet you were on since it’s visually interesting and allows you to scan it quickly and decide if you want to land at any other POI on the planet instead of leaving. Leaving isnt much more difficult, either.
I expect the developers chose this to make sure the casual user is going to enjoy the game first than aiming for accurate physics.
Most people would likely struggle with piloting the spaceship if they’d have to consider proper inertia and momentum.
It would be nice to have the option for it, maybe a mod idea?
Yeah I think that’s the basis for that decision as well. They already have simulation in letting us assign powers to different components, this addition would have felt like the real thing to me!
Definitely, someone will make a mod. Alas, I’m on Xbox.
Personally what would you prefer? I’m trying to gauge the sentiment in this community
Personally I prefer the arcade-y feeling for that kind of game.