video games and music sure are neat… i am currently “moving” this account to kbin.run

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Cake day: August 5th, 2023

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  • You didn’t, I’m just saying that since there are many great switch games that run just fine it’s not quite a hard pro and con situation where the switch experience is always so poor that it’d make the Deck a sheer upgrade worth the money.

    Just depends on how much you value that performance, I’m able to get used to 30 FPS pretty decently, so the Switch is much better for me at the price point and ease of use, but I know there’s definitely a contingent of players who really value performance and your comment comes into play for them.



  • Well, I enjoy them, and enjoyment is the point of me playing this game. If you like things like Minecraft or Terraria/Starbound/the building portions of Valheim, then you can find enjoyment in outpost construction. Otherwise, you might like it as a way to make resources or a way to store things and have a living space without resorting to a ship that you’re locked to because any other ship not made to accommodate all of your crap and need for workstations won’t do.

    The pros are not purely creative, but that is a pro if you’re into that. Every game has parts that some people will like and others won’t like, just because you think sandbox elements have no point by definition doesn’t mean someone like me won’t enjoy noodling around in Garry’s Mod without any mechanical incentive. Exploring the mechanical space of a game and creating just to create can be fun. Not for everyone, but it can be in its own right.


  • It’s part of how you can gather materials more on demand or long term than hoping you loot some or going and buying them, and it’s about being able to make your own space to live in and feel like you made something neat.

    I tried to make a ship to live out of with every crafting station and tons of cargo, but the ship just ended up massive and unwieldy to move around in.

    I ended up creating a base with lots of organized storage and such so that I can now have whatever size and kind of ship I want, just for funsies, and I can leave all the storage and crafting shit at “home”.

    I’m glad they let you gain materials and such in different ways, so if I really really wanted to, I could just bust my ass running missions and use my money to buy mats.


  • I’d really prefer being able to load into your ship interior during construction and marking ladder or door points that way, but having the ability to do it from the exterior view would be handy too. I’d assume the ability to move facilities within a hab would also be extremely useful so you didn’t have to choose between losing a workbench or putting a door where you want it.

    It’s just difficult to imagine what it’s like walking through your ship and just how far it feels to walk certain distances.





  • It seems like it was cursed with “how the heck do you follow that up?” Syndrome. And sadly the facial animations seemed at the time to be the critical anchor that all the general issues surrounded and were exemplified by.

    I hope in the future Bioware steps back from adding those “MMO side quest” style side content they began including for Inquisition, it did really change the feel of the whole game having those there.

    Interesting to hear about the first act dragging, I actually think this is a problem echoed by Starfield, whose first 12 hours are confusing as you don’t understand where and how to access the different types of gameplay at will, and it’s too early on in your character’s development to be able to really fully engage and figure out the ship and outpost construction. By then the people who don’t have patience or weren’t interested in the game to begin with have likely already had their opinions begin to solidify.

    I wonder if Bioware will try an Andromeda 2 down the line, I think that universe deserves another shot.






  • I kinda like it, but I’m also used to it since I played them in release order. I like not having to worry about replenishing cores, I like not having to cock guns after firing them, I like being able to hold infinite animal skins and such, and that you just sell everything and don’t need to worry about crafting and stuff.

    2 is awesome too, but it leans more sim and 1 is more “arcadey” is a short way to explain the difference.







  • I was getting confused by your description of the mechanics until I realized you’re talking about stealing ships that are landed on planets compared to hijacking in space. I haven’t done this yet, where did you do this?

    Also, registering a ship must be done before you can sell it and registering can be done from the ship menu, there is no way to sell a stolen ship without first making it your home ship and registering. Any cargo transferred from your old home ship into the new one will put the inventory overweight if there isn’t enough cargo space, but you won’t lose any items and upon sale the items will return to your original home ship.

    The cost to register is always a percentage of the ship’s value, but always slightly less than the sell value, so you’ll always make a profit, but it won’t be very much compared to the ship’s total value. You can sell ships at ship service technicians by asking them to see their ships for sale, then swapping from buy to sell, you can’t do it from the “view or modify my ships” option.