Early days, but so far 20% of sales of The Protagonish on Linux, only 2% for Mac! @linux_gaming
https://store.steampowered.com/app/2994780/The_Protagonish/
Early days, but so far 20% of sales of The Protagonish on Linux, only 2% for Mac! @linux_gaming
https://store.steampowered.com/app/2994780/The_Protagonish/
I’m curious: How did having to support multiple platforms affect the development process? In what ways did it affect the technologies used or the development process itself, testing and bug fixing? What about bug reports?
On an unrelated note, a lot of people in the reviews say they’d love to see a longer, further developed game based on this idea. Do you have any plans for it?