Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
“Let’s give them lots of player freedom this time!”
Play testers continually don’t look at a set piece vista the developers and artists spent 400 hours creating.
“Well, that’s enough of that. Back to the rails.”
Every WoW developer ever.
Ironically I looked at shit far more when I (finally) got a flying mount in each expansion than I ever did while stuck on the ground.
I’m reminded of the techniques Valve used for this type of thing in the Half-Life episodes.
Say, for instance, they have a bit of destruction physics that they think looks memorable and they want people to see. They’ll have a Combine soldier shoot at you from that direction, to force your attention that way. They may also set the event on a “Look Trigger” so that it will only happen while the player is looking at it.
Yeah. Valve invented most of the attention direction techniques for Half-life (light, motion, etc, etc.) Trailblazers.