Way back in 2020, Tim Cushing wrote about the Las Vegas police and its habit of running low-resolution images through facial recognition software in order to generate leads when conducting investig…
Don’t forget that the NFL isn’t just using this tech for their employees/security. It’ll also be used for ANYONE entering any stadium. I see they are trying to backtrack the use of this tech in recent articles, but they already have a plan in place:
Enhancing Fan Experience and Operational Efficiency
Beyond security, the NFL also aims to improve the fan experience through facial recognition technology. The Cleveland Browns, a pioneer in adopting this technology, have already showcased its potential for expedited ticket entry and beverage purchases. By using facial biometrics, fans can enjoy quicker access to the stadium and reduced wait times at concession stands.
The league’s decision to adopt facial recognition technology aligns with a broader industry trend. Other major sports leagues, including the NBA, MLB, MLS, and NHL, have also embraced similar technologies to enhance security and improve fan experience.
Don’t forget that the NFL isn’t just using this tech for their employees/security. It’ll also be used for ANYONE entering any stadium. I see they are trying to backtrack the use of this tech in recent articles, but they already have a plan in place:
Enhancing Fan Experience and Operational Efficiency
Beyond security, the NFL also aims to improve the fan experience through facial recognition technology. The Cleveland Browns, a pioneer in adopting this technology, have already showcased its potential for expedited ticket entry and beverage purchases. By using facial biometrics, fans can enjoy quicker access to the stadium and reduced wait times at concession stands.
The league’s decision to adopt facial recognition technology aligns with a broader industry trend. Other major sports leagues, including the NBA, MLB, MLS, and NHL, have also embraced similar technologies to enhance security and improve fan experience.