Especially new assets and scripting that DLCs provide. You’d be a fool to try make something as expensive as this mod without utilizing every available resource.
Not really. Most large story DLCs for any Bethesda game require all expansions. I suspect it’s for assets, but I would also just pick the largest use case (and already owning the expansions most certainly is the largest use case) and say it’s a requirement also, so I’m not chasing down edge cases for people all day. Just the rough math of releasing something you have to support afterwards.
would like to play but don’t want to buy all the dlcs it requires. weird requirement…
Any game as old as FO4 is going to have huge mods (and probably most small mods) that require all the DLC.
That’s how it’s been since expansions and mods have both been things. Literally “welcome to PC gaming”.
Expansions/DLCs will usually have game fixes inherently included.
Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.
Especially new assets and scripting that DLCs provide. You’d be a fool to try make something as expensive as this mod without utilizing every available resource.
Not really. Most large story DLCs for any Bethesda game require all expansions. I suspect it’s for assets, but I would also just pick the largest use case (and already owning the expansions most certainly is the largest use case) and say it’s a requirement also, so I’m not chasing down edge cases for people all day. Just the rough math of releasing something you have to support afterwards.
The anniversary edition has all the dlcs (and I think it’s the only edition you can buy)
Only $14 on Fanatical right now too. Totally worth it