This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
Launch the game offline. Which if you’ve ever done with a game made in the last 5 or so years and launching legitamitly, it is increasingly harder to do so.
I take my gaming laptop into work. I can launch older games without an internet connection, but stuff like red dead redemption 2 doesn’t like to start offline – presumably due to telemetry.
Copy-Paste from a reply about blocking the telemetry:
Possibly, but can you expect an entire userbase, potentially millions of people, to:
A) know about the problem
B) care enough to do something
And C) know how+be able to apply that block
Especially when there’s no effect for end users whether it does or doesn’t go through.
A significant portion of players won’t bother. Enough that the ones that do don’t really matter.