It inspired like, every Japanese game ever made, not only those listed.
And if Wizardry didn’t inspire it, then Ultima did.
I remember playing Xanadu and was like hey this is just Ultima but jap.
I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.
But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).
I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.
Same. Turn based combat seems so archaic when we have real time now and soon future moves too.