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Cake day: June 15th, 2023

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  • Honestly, looking at how modern game development studios handle remakes, I wouldn’t want them anywhere near any of my beloved games. I haven’t played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.

    Also, I strongly believe good games should not be remade, and only remastered/ “deluxe remastered” (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren’t great, give them another chance at big success.

    • Sonic 2006
    • the XenoSaga games (don’t @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
    • Most Konami games in the late 90s - mid 2010s
    • LAPD Future Cop
    • etc

  • I definitely think ones wanting to get into King’s Field should work backwards from the 4th game. The storylines are not really that connected, and the farther back you go the more annoying certain users can find the lack of various features. 4 is a good start to see if someone will like the overall feeling of the game, and the farther back you go the more hardcore of a fan you are to like the games.

    I wasn’t invalidating your way of playing, only mentioning my opinion that the reward is better if you play it the original way. Also, some may think that the modified experience is the way the game is supposed to be played when that isn’t the case.

    Yeah, Lunacid wasn’t bad it just wasn’t what I was expecting. That and Kira and I just don’t get along, he tried to argue with me on Discord and I just didn’t care enough to argue back. As I said, it definitely felt far more like Shadow Tower, which isn’t a bad thing but it is disappointing to me to taste an orange when I bite into an apple.

    The limitations may be gone, but for some games like King’s Field, the limitations are part of the games identity, IMO. And perhaps this is because I played the games in release order rather than reverse. For example, a big part of Resident Evil’s identity to me will always be fixed cameras and tank controls. To me, playing an RE game without them doesn’t give me the same experience as the ones that do. Games like RE4 and newer Resident Evil games just feel like action shooters, not survival horror. Which is fine, just different. They’re not made for me and that’s fine. I can have Crow County and Hollow Body instead.

    I love King’s Field, and have enjoyed it even before YouTubers like Iron Pineapple, Josh Strife Hayes, and Majuular “popularized” them. It is exciting that more people are starting to play them, but it is also worrying in the same way that anything starting to go mainstream is worrying. The fear of the experience being watered down to the point that two players have vastly different experiences and cannot even communicate about the same game anymore.


  • Copying my reply from the other post, lol.

    This is a great King’s Field game in terms of accessibility, but King’s Field 2 and 3 (JP) are where the real DNA is at. KF3 Pilot Style is kinda cool but ultimately just feels like a romhack of the 3rd game. Which I guess it kinda is, it is a demo that a really small number of fans got, and it has differences from King’s Field 3.

    King’s Field is a slow game. It is designed to be played slow and to progress slow, not so dissimilar to the best games in the Survival Horror genre like Resident Evil 1, Silent Hill 1-4, Kuon, Haunting Ground, etc. Making any part of it faster detracts from the overall experience. My biggest recommendation for people playing King’s Field is to play it the way it was designed. Use the original controls, don’t use speed hacks to make the game faster or run with a higher framerate (doing this easily makes the game uncontrollable), and get out a trusty pen and notepad. The reward from completing the game in this way is not even remotely comparable to looking everything up online or using cheats to make it easier, plus you get a fun souvenir for your time with the game at the end. If you aren’t going to enjoy the game like this, then King’s Field just isn’t for you, as it will have other inconveniences you will absolutely find annoying enough to drop the game for. And that’s okay, not every game is designed for every person on the planet to enjoy.

    As far as games similar to King’s Field, many claim to be similar but are actually not. The only game that looks truly similar is Monomyth, but that has some significant deviances from the KF formula as well.

    Lunacid is not realy much like King’s Field IMO, it is Shadow Tower, but not Shadow Tower Abyss (which was way better IMO than the original in basically every way). Personally, I did not really like Lunacid that much. I was sold on the game by the idea that it was a faithful successor to King’s Field, but it just isn’t. Too much of the game is different, to the point that I would say the only similarity is that the game is a first person RPG and that it features a bubble compass. The theme, setting, gameplay pacing, and characters are more fittingly Shadow Tower. Also, the anime style characters stick out compared to the rest of the game’s art style. I love anime, but felt that the game should have featured more realistic/stylized-realistic characters like in King’s Field. The music was also very much Shadow Tower and did not sound like King’s Field.

    Also, I am fairly sure Sword of Moonlight has received fan updates in order to keep it running on modern operating systems.







  • $400M, $200M, whatever. Sony lost a crap ton of money. They had to pay staff for a game that was in development for 8 years and they had close to 1000 people on payroll for it at one point.

    It definitely cost more than GTA V. I mean, Genshin Impact has a dev cost of over ~$700M and that game was in development for only 3 years, and has been actively developed after release for 4 years. Thats ~$100M per year. Cyberpunk 2077 began development in 2013 and when it released 7 years later in 2020 had a development cost of ~$350M. Concord being in development for 8 years and costing less than $400M would almost be absurd.


  • Well as I said, it is my opinion and I have the self-control to be able to play and enjoy gacha games without being financially irresponsible. When I pull for a character in a gacha game, for example, I just skip the animation to go directly to the results. Not only is it faster but it also bypasses the “anticipation building” that the animation and sound effects create. I am glad you have learned for yourself how to have better mental health, but I am saying for me its not about MTX, its more about competition or competitive style games.

    Don’t get me wrong, I still play competitive games. I love me some Battlefield 4, Forza Motorsport, Dead By Daylight (when the people I play against decide to not be serial harrassers), and others. Its just that I try to view it differently. Again, its only a video game and at the end of the day, I am not going to die over anything in the game, winning or losing or whatever. It can sometimes make me feel bad when I have a long losing streak or if I get harrassed, but when that happens I just turn off that game for a week or two and play something else. I don’t have to go to the extreme of uninstalling, but I can understand that some do and that’s totally fine.


  • Well the issue is that some people confuse a want for a need.

    Wanting characters is great but the problem comes from being disappointed that you didn’t get what you want as fast as you thought you should. The true method of playing a gacha game is like running a marathon, its not a race and you take it slow. Play in your free time, down time, whatever. I don’t play those games as my main game, just as a side game. Sometimes I miss a day for the login or a special event or even a character that I really wanted but at the end of the day, its just a video game and I am not going to die without that thing or character I wanted. If I get it, its simply a bonus to the joy I get from playing the game already. I don’t play a game long if I don’t have fun with it at least more than when I don’t.

    Some people don’t have self control, and I am not saying that the games are not monetized in a predatory way. But I view it no different from actual gachapon: capsule toys. You know, like a gumball machine, but the little plastic ball that has a random small toy or stickers inside. You pay, turn the knob, and you always win something, you just don’t know what. To me, I dont consider that the same as gambling like with a slot machine. That’s just my opinion, and I sure I am in the minority with that, and with my overall attitude towards gacha games in general.


  • I don’t think its so much the microtransactions as it is games with a highly competitive spirit. PvP games in particular. I don’t find myself having any negative feelings after playing a game like Zenless Zone Zero or Goddess of Victory NIKKE, but after about two matches of Dead by Daylight, a game with a notoriously toxic playerbase, I definitely feel worse than before I play, particularly if the matches do not go well for me.

    Im the kind of player that doesn’t spend money unless I feel like something provides me value. Ive played ZZZ since release and haven’t spent a single cent, and NIKKE since its release and only spent $25 total. I have enough self-control to handle those games and can spot bad value in games like gacha games pretty fast. So for me it isn’t really about microtransactions, its definitely about competition with other players, and interactions with them. Playing a game of DBD, winning, and then having everyone (usually TTV streamers) call you names in chat or on their stream and report/mercilessly harrass you ( for winning in a video game, mind you) is a completly different level of toxic that I doubt many would be able to properly handle long term.

    Its why I pretty much never recommend DBD to people.



  • I know I might sound like I am complaining or hating, but please understand I am a huge fan of Silent Hill and want this to be successful, but I also want it to be faithful. No spoiler warnings, its a remake of a 20+ year old game.

    There are a lot of things changed that didn’t need to be. Like they changed stuff purely for the sake of changing it, when it was completely fine in the original as is.

    They made the fog thicker in some places than the original and thinner than the original in others.

    Quicktime events still exist. Actual war crime.

    You can take damage and be interrupted when interacting with items, objects, puzzles, the map, and notes, which is awful and needs to be patched to fix it. That type of gameplay mechanic is not suitable for this kind of game. Its Silent Hill, not Dark Souls.

    Still wish they gave us a fixed camera option, but I can at least know that modders will 100% fix that blunder.

    Don’t like the changes to the Pyramid Head intro scene, also don’t like that you now meet Eddit before PH and James no longer asks about whether Eddie saw the “Red Pyramid Thing.” And actually, I don’t like that they changed the dialogue at all. The original dialogue was fine and easy to understand. It didn’t need to change, and is another example to me of changing it just for the sake of changing it.

    Angela’s voice actor is easily the worst in the game. The actress might be okay and maybe the direction was bad, but she just sounds flat and wooden in the remake, which by comparison in the original Angela had a “rollercoaster” type of voice direction, she was quite animated compared to James. The remake just makes her sound like she doesn’t care at all about anything, which is how James should sound, but whatever. Her intro scene in the cemetary is her best acted scene, and it only gets worse from there.

    Don’t like how Angela acts with the mirror scene. In the original when she turns the knife on James her pose shows fear, like she is cowering away from James. Given this character’s backstory, that is completely understandable and expected. But in the remake for some reason she holds the knife out like a combat trained Navy Seal or some greaser from Michael Jackson’s BAD music video when they show the knife duel. And the cry of “no” doesn’t really sound like a cry of fear, more like disciplining a child when they take cookies from the cookie jar.

    Avoiding enemies, the best strategy of the original and the entire point of survival horror as a genre, is pretty much impossible in the remake. In the original you were only required to fight the Flesh Lips, Abstract Daddy (boss), and Maria. You never even actually had to fight Pyramid Head, you just waited it out and he left on his own. But now I can’t seem to avoid enemies like I could before. Mostly pacifist runs will not be likely doable anymore.

    I havent played too much beyond this yet.

    I like the graphics. Not crazy about the controls/camera. One note about the graphics- the fog not rendering in the puddle reflections on the ground is really distracting.

    Don’t like how they made Eddie look, I much prefer his original design. James is okay, glad they fixed him.

    The music is hit and miss for me, unlike the original. Some iconic tracks are too different IMO and lose that charm the original had.

    PC performance is bad. Just like every other Bloober game, not only is it difficult to maintain 60 fps (needing DLSS and other options on just for 1080p), but even if you can hit 60 fps the game stutters anyway. Sometimes stuttering in a spot that moments ago did not stutter, it doesn’t seem to have any reliable pattern to it and is unavoidable. About the same as all of Bloobers other games, which is a real shame.

    Monster designs are okay but they all seem to have a strange eggshell sheen on them where they were more shiny/wet looking in the original. Especially the Mannequins.

    “We dont have yellow paint, we have white paint” is kinda annoying but at least thematic I guess.