I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • Addfwyn@lemmy.ml
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    1 year ago

    I feel save points themselves are becoming an increasingly archaic design choice. Just let us save anywhere, especially in a single player game. I think most people are just suspending games without expressly saving most of the time.

    • ampersandrew@kbin.social
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      1 year ago

      It’s going to depend on the game. If you’re making a game like Resident Evil, half of that game’s brilliance is in where it puts its save points.

      • Addfwyn@lemmy.ml
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        1 year ago

        Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.