I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • ampersandrew@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    It’s going to depend on the game. If you’re making a game like Resident Evil, half of that game’s brilliance is in where it puts its save points.

    • Addfwyn@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.