I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
It’s going to depend on the game. If you’re making a game like Resident Evil, half of that game’s brilliance is in where it puts its save points.
Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.