- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.
Though the early game is hardly important, because it’s always easy. Like a tutorial area. In pretty much all games. Mid- and end-game proficiency is much more important.
I’d argue early game is very important, because if people are having a rough time at the start, they quit and never get to mid and end game.
I wish more games were smarter about difficulty. If a player keeps losing have an option to reduce it a bit. Not everyone likes to/has time to retry grind until we get a good rng.