I’m going back to 4th Edition Dungeons & Dragons. Yeah, that 4e, the one with healing surges, powers on cards, and encounter math so precise it felt like balancing an equation. The one that cam…
That’s valid, we might have under utilized rituals in replacing much of what I felt was lost in vancian casting. I still feel the homogenization of powers, while very sensible from a mechanical standpoint, stood out to me as very video game.
I can see you’re point in spell slots use for environmental vs combat, I think that was part of what I found interesting in caster classes in 3.5, and later pf1.
I get that there is a lot of intelligent design in 4e, and I think on a mechanical level it makes a ton of sense, but I think ultimately it comes down to rules vs rulings mentality to the game. I would say it was very much on the side of rules, and for many players that felt much more like the MMOs they knew than a TTRPG.
That’s valid, we might have under utilized rituals in replacing much of what I felt was lost in vancian casting. I still feel the homogenization of powers, while very sensible from a mechanical standpoint, stood out to me as very video game.
I can see you’re point in spell slots use for environmental vs combat, I think that was part of what I found interesting in caster classes in 3.5, and later pf1.
I get that there is a lot of intelligent design in 4e, and I think on a mechanical level it makes a ton of sense, but I think ultimately it comes down to rules vs rulings mentality to the game. I would say it was very much on the side of rules, and for many players that felt much more like the MMOs they knew than a TTRPG.