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Joined 1 year ago
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Cake day: June 11th, 2023

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  • We have been in session 5 of a Mausritter campaign.

    Three mice and a hireling ventured beyond the big gate to figure out what happened to the legendary city of Amberfount (actually “Funkenquell” as we play in German). At the end of the last session we just reached the top of the clockwork tower to free Ari (cliche female mouse in distress) and encountered an old techno-necro-mouse with time-magic powers who rules over the swarm of cockroaches we justed passed.

    One of the three heroes managed to flank the evil one and hurt him, while the others where slowed down and then had to defend against roaches coming from behind. The necro-mouse got to give a little bad-guy monologue and fell down the tower like a Disney villain.

    Meanwhile the roaches managed to kill one of the heroes though! With the overlord gone, they accepted a truce and the remaining mice got to carry their dead comrade out. With a ceremonial push-into-the-well that was the end of that character.

    I found it rather hilarious that the GM actually tried to give us opportunities to revive the dead hero. However, we failed all dice rolls and were too skeptical after previous necro-shenanigans. Also, the player was fine with losing his character.

    After some discussion, we decided to try a new meta-rule: If your character dies, you become the GM next session. Let’s see how that will play out. The campaign will take a break over christmas.




























  • He has been “playing one campaign or another since mid-2014”. Also, “Of the last three years, one was spent entirely on a level 1-10 campaign of Pathfinder 2E, with the other two years jumping between Shadowdark, Mork Borg, Blades in the Dark, Monster of the Week, and finally a Heart: the City Beneath campaign that’s ending next week.”

    Also, he writes “with the exception of PF2E, all the other systems I’ve tried are less mechanically demanding.” So he seems to have at least a vague understanding of multiple systems. Enough to voice an opinion at least.


  • There seems to be a lot of attention on WotC actions, so I guess people are concerned that it might work to turn D&D in this dreaded “lifestyle brand?” Statements like the “it won’t work” in the title serve to convince yourself then.

    I don’t care about WotC. There is no threat to anything I’m playing. If they destroy the D&D brand, so be it.

    Could it still affect me negatively? Maybe indirectly. If D&D blows up, then RPG community probably shrinks and fewer people join. The most popular game is the entry game for many after all. So it will hurt the many small indie creatives too. Maybe there will be a painful correction. On the other hand, it probably results in a more healthy and resilient community afterwards. Still, I would feel sorry for the people who live on a small RPG business now which might not survive a D&D implosion.


  • Nothing is wrong with just saying it. In practice, it sometimes doesn’t work out though.

    For a very public drastic example, look at the Far Verona rape:

    The reaction of the other players at the table while the scene plays out is telling. It appears that no one expected this storyline to go where it went.

    Yet, nobody said “I don’t like where this is going.”

    To be clear: I don’t blame them for not saying it. Probably, I probably would have been quiet in that situation too. I believe that safety/communication tools are usually not necessary but in rare cases they are. Thus, it is a good practice in general and worth some overhead.


  • The actual paper is directly linked in this press release. It contains three threats to validity:

    First, due to the small sample size, demographic factors (such as prior experience with D&D and COVID-19 experiences) could not be entered into the statistical models as control variables. […]

    Second, the single-arm design is vulnerable to participant-related effects (participants responding to the demand characteristics of the research situation and placebo effects) and experimenter expectancy effects. […]

    Third, due to the age of participants (mean age was around 28), we should be cautious when generalizing these findings to other groups, such as geriatric or paediatric populations.

    Overall, this is not very strong evidence. The primary conclusion from the researchers seems to be “promising for further research”.

    One curious note:

    Interestingly, only two of the five outcome variables were found to change from T1 to T2. This could indicate that the positive effects of D&D take time to manifest or that a threshold of exposure is needed before positive effects begin to manifest.

    They had 8 weekly 1h sessions. T1 is “before the first session” and T2 is the middle “after 4 of 8 sessions”. (They also measured T3 “after eight sessions” and T4 “one month after the last session”).

    Seems like one shots won’t do it.




  • I looked up the rules. According to my understanding, here is roughly what happens in a pistol duel:

    There are three checks, quite similar to D&D. Who goes first (initiative), hit determination, and wounds. I can see the shared heritage.

    For each of these, you have a base number from your stats. Then various modifiers are applied depending on range, movement of shooter, movement of target, wounds, weapon type, and more (e.g. hipshooting is +5 for first shot but -10 for hitting). Collecting and adding all the modifiers is what makes it complicated.

    Initiative does not require a roll. Hit determination takes one percentage die roll (d100). The wound takes two d100. Example from the rules: “A first roll of 49 would indicate a wound in the left shoulder, and a second roll of 72 would mean that the wound there was a serious one.” A serious wound means -7 to your strength attribute and shows up in later bonus calculations.

    Such a serious wound will take seven weeks to heal assuming proper medical treatment.

    Fun fact: The rules contain more than five pages of stats for historical figures like Billy the Kid. :)