maxint@programming.dev to Programming@programming.devEnglish · 6 days agoMigrating away from Rust [gamedev]deadmoney.ggexternal-linkmessage-square40linkfedilinkarrow-up191arrow-down17
arrow-up184arrow-down1external-linkMigrating away from Rust [gamedev]deadmoney.ggmaxint@programming.dev to Programming@programming.devEnglish · 6 days agomessage-square40linkfedilink
minus-squareJadey@feddit.nllinkfedilinkarrow-up5·6 days agoLimiting framerate to 60hz? In [current year]??
minus-squareColloidal@programming.devlinkfedilinkEnglisharrow-up2·5 days agoBecause I absolutely NEED 144 Hz in my turn-based strategy game.
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up2·6 days agoIf you’re writing a small indie game, or a quick prototype, then you could do much worse
Limiting framerate to 60hz? In [current year]??
Because I absolutely NEED 144 Hz in my turn-based strategy game.
If you’re writing a small indie game, or a quick prototype, then you could do much worse