TL;DR: It’s a co-op roguelike. Drop in, explore the map, survive 3 days and beat a unique boss.

Once you buy it you get access to the complete package, and there are no battle passes or microtransactions to contend with. It can also be played in singleplayer should you wish to stay offline, with enemy health pools that scale down so that it’s not too overwhelming for solo players (although curiously, there are currently no plans to allow players to play in pairs).

  • De_Narm@lemmy.world
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    9 days ago

    I’m surprisingly indifferent about this, despite playing ER multiple times and loving the DLC. Maybe I’ll get it at a discount in the future.

  • Blackmist@feddit.uk
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    9 days ago

    Sounds a bit like a reimagining of the Bloodborne chalice dungeons. Not sure there was anything like that in any of the other Fromsoft games.

  • LainTrain@lemmy.dbzer0.com
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    10 days ago

    yawn

    Souls games are just yearly FIFA slop for nerds and rougelikes/metroidvanias are a cancer to the action genre that needs to die off.

    • FooBarrington@lemmy.world
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      10 days ago

      Souls games are nowhere near “yearly”, and there’s been massive changes throughout the games. How do you get anything close to “yearly FIFA slop” from that?!

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        9 days ago

        2009: Demon’s Souls

        2011: Dark Souls

        2014: Dark Souls II

        2015: Dark Souls II King of whatever expansion

        2015: Bloodborne

        2016: Dark Souls III

        2019: Sekiro: Shadows Die Twice

        2020: Demon’s Souls (again)

        2022: Elden Ring

        2025: Elden Ring 2

        Thats almost yearly releases.

        You’d think after like 10 games of the same monotonous bullshit people would get tired of it but ig not

        • FooBarrington@lemmy.world
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          9 days ago

          Meh, on average more than 1.5 years between games doesn’t qualify as yearly for me, especially if you’re counting DLC.

          It’s also simply not “the same monotonous bullshit”. Each game has variations and improvements, sometimes leading to drastically different gameplay (compare Sekiro and Elden Ring). Otherwise, why not also count Armored Core?

          Now they are releasing an experimental spin-off that again drastically changes a bunch of mechanics, but that’s also somehow not good enough? Seems like you just don’t like their games, irrespective of how much they evolve from the Dark Souls formula.

          • LainTrain@lemmy.dbzer0.com
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            8 days ago

            Sekiro and Elden ring are literally just a demon souls reskin, I already played that game for free with ps plus on the PS3 and it was an ok time waster in school

            • FooBarrington@lemmy.world
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              8 days ago

              You either didn’t get past the start screen, or you’re trolling.

              • Sekiro has a single weapon, Elden Ring has hundreds
              • Sekiro has death blows and the parrying mechanic, Elden Ring has staggering, dodging and blocking
              • Sekiro has prosthetic tools you can upgrade and switch through, Elden Ring only has ashes of war
              • Sekiro has lots of vertical movement through grappling and jumping, Elden Ring has no comparable mechanic

              Elden Ring is an evolution of the Demon Souls formula, but already with large changes. Sekiro is completely different.

    • SlothMama@lemmy.world
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      10 days ago

      I’m sorry but literally no. There are exactly 3 Dark Souls games, the first came out 14 years ago. Demon’s Souls, Bloodborne, Elden Ring, and maybe Sekiro can be considered Soulslike, but your comment reeks of naivety.

      They’re all individually some of the most mechanically unique games, with a ton of variety between each other. It’s not even remotely the same as a FIFA, Madden, or Call or Duty level of cut / paste.

      • LainTrain@lemmy.dbzer0.com
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        9 days ago

        See my comment above, there are 10 souls games and only one of them was any good and it was just mid jank at best but at least it had Soul™

        They’re not unique and are the standard for action games with the likes of jedi fallen order and jedi fallen 2 order or whatever ripping the formula off.

        Idk I think it’s exactly like FIFA and madden in terms of actual artistic value, but I wouldn’t compare it to COD because they at least have some pretty standout evolutions now and again, these souls games, new zelda games and new mario games etc are all designed by committee.

        I’m just bitter that games that actually evolved action across the spectrum be it the high complexity and style of DMC4 and 5, Bayonetta series, the fun mechanics of MGR:R or even the speed of something like Warframe didn’t catch on nearly as much as the slow paced slog where you navigate boring generic fantasy environments where you fight some poorly animated big guy once in a while for the umpteenth time.

        Even worse, these games are labeled as RPGs, which yeah they’re really no Fallout or Mass Effect, JRPG maybe, but it’s led to more and more shoving of RPG elements into what should be normal action games. It’s all so tiresome.

        No accounting for taste amongst gamers, though.

        • DrSteveBrule@mander.xyz
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          9 days ago

          Jedi fallen order is not souls like at all. People saw the “bonfire/leveling system” and proclaimed it as being soulslike. The gameplay is more akin to the Spiderman or Arkham Knight games

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            9 days ago

            What? Fallen Order is much closer to Dark Souls than it is Spiderman or Arkham. It’s all slow, methodical combat encounters instead of flashy combo beat 'em up mechanics.

            For something many consider soulslike but actually is much closer to an Arkham or Spidey game, see Ghost of Tsushima.

            • DrSteveBrule@mander.xyz
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              8 days ago

              That wasn’t my experience with fallen order at all lol. I could mostly rush into any group of enemies because enemy attacks were predictable and very easy to dodge. The iframes felt more like the combo beat em up games and enemies generally attacked in turns unless they were all shooting then all you had to do then was hold the block button. On second thought I’d say it was maybe closer to kingdomhearts combat

          • LainTrain@lemmy.dbzer0.com
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            9 days ago

            Lmao no. I played all three insomniac Spider-Mans and all the Arkham games and fallen order is nothing like any of them, it is literally a dark souls reskin, from the level design to bonfires and progression to the combat and even little details like respawning enemies after a bonfire rest etc.

            It’s a shame good games like jedi knight/academy and SWTFU didn’t get modern sequels and instead we get this slopfest.

            • syreus@lemmy.world
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              8 days ago

              Every game you have mentioned enjoying involves a lot of hand holding. I get why you are not a fan of Fromsoft. You have a strong opinions but I assume it’s just because you are likely older and jaded like myself. Nobody under 30 has played Jedi Knight/Academy.

              That being said all of those games are very different from one another. Sekiro is a completely different beast. The only thing tying them together is above average difficulty that can be (mostly) alleviated by grinding.

              You have to face that we aren’t the target demographic anymore.

              • LainTrain@lemmy.dbzer0.com
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                8 days ago

                Jedi academy and DMC4 has hand-holding? Delusional. They’re just good games. Souls games are shit games, slow and boring asf. Idgaf about forntire demographic they need to learn what games are good before they’re allowed opinions fr fr

                • syreus@lemmy.world
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                  8 days ago

                  Sekiro is a much better game than both Jedi Academy and DMC4. It is in no way slow or boring. My opinion and also the opinion of the majority of reviewers.

            • DrSteveBrule@mander.xyz
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              8 days ago

              I agree that the bonfire mechanics and level design resemble dark souls, but the mechanics are nothing like dark souls to me. I’ve played all the games as well. Fallen order isisn’t 1:1 with those games, but closer to them than dark souls. Combat is very forgiving and cinematic. It was made to look like darksouls, but the combat didn’t come close. Maybe kingdom hearts combat would be a better comparison. Still easy to get fucked up if you don’t know what your doing, but once you get the hang of it you can just mow down everyone no problem

    • Leg@sh.itjust.works
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      8 days ago

      I appreciate the reminder that beauty is subjective. It’s been a good while since I’ve seen an opinion so inflammatory that had nothing to do with politics.