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Joined 1 year ago
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Cake day: July 15th, 2023

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  • You should not buy this on Switch. I owned Civ 6 on Switch, and once the game reached a certain state of play near the end, the game just gradually became slower and slower until it would hang completely, every time, in the same place. This happened to me in two different campaigns before I gave up.

    I reached out to their customer support and included tons of context, but they basically just stopped responding because there was nothing they could do; the game is just too hungry to run properly on Switch except for small, quick games, and those game styles just don’t feel like Civ to me.

    I bought all the DLC before this happened. Lesson learned.


  • The engine is definitely dated graphically, but they are still a blast. I played the Enhanced Editions on Xbox. I had never played any of them before, although I do like RPGs and enjoy older games.

    So coming in cold and playing them quite thoroughly without any outside knowledge (I never follow guides), I would rate them as follows (out of 10):

    • Baldur’s Gate: 8.5
    • Siege of Dragonspear: 6.5
    • Shadows of Amn: 9
    • Throne of Bhaal: 8

    And just to make people upset (and show that I’m not an easy grader):

    • Planescape: Torment: 7

    I haven’t yet finished the Icewind Dale games.

    I did also play the first Dark Alliance game and would give that a 7.5.

    I have receipts for all of these scores, lol.


  • You should also look up Baldur’s Gate: Siege of Dragonspear, an official “interquel” set between BG 1 and 2 and bridging those games. It was built on the same Infinity Engine as the originals. There were some nit-picky reviews at the time of its release given the buildup and fond memories of the originals, but it really is a solid (albeit linear) game with some excellent companions unique to that game. I enjoyed it.

    A few years ago in preparation for BG3, I played 1, Dragonspear, and 2, along with all the expansions, in one continuous play-through with a single main character. It was incredibly satisfying.




  • I’ve been playing Indivisible, a Metroidvania RPG. Pretty fun, a few great characters, some moderately challenging platforming sections, but—it’s gone on a little long. Not counting a Larian game, this must be the longest indie RPG I’ve ever played when you factor in the repeated backtracking.

    I’m at the end, so I should finish it up this week. Next up is Baldur’s Gate 3, finally (but that’s for Xbox).









  • This article was fascinating.

    I was just talking to a couple of software engineer friends the other day about how engineering research like this doesn’t really happen anymore outside of the massive companies, and even within those it’s greatly reduced.

    Now it’s all about applied engineering (app development using established technologies and techniques), with research limited to incremental gains with new technologies, augmented by published research. But it wasn’t always like this; there was a gradual erosion. Just prior to this latest era, a company could at least plausibly start a project to use published research with no public implementation and build an implementation. Our careers started in the 2000s and we remember a better time…

    Two of us work in a large company currently and were recently closely involved with some of the most “speculative” research at the company, and it was almost entirely incremental. The third person is a literal research engineer at an engineering research firm who says real research described in articles like these is dead.

    I can’t imagine having two years to produce something so ex nihilo these days, and the fact that they were able to achieve so much in such a short amount of time is truly incredible, and a testament to the quality of the engineers.