Oh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
Oh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
Yeah I meant don’t use joycons lol
Pro Controller at the very least. CTR is a game that should be played with a dpad for steering. You can use the analog inputs but some more advanced tricks (such as tight steering) will require a solid dpad.
I’d recommend getting a proper controller for it. CTR is a dpad and shoulder button masher.
Any Black Box made Need for Speed.
(Currently busy fixing Pro Street, so many bugs…)
This is the real issue. This is one area that Windows, despite its historical hardships, handles much better.
(Mac OS too but they killed kexts for the public anyway)
I’d love to see a more dynamic approach (that doesn’t rely on DKMS) someday.
To top it off, what matters at the end of the day js this - people generally don’t care about graphics anymore!
Even if you end up with graphics that are worse than a console, you still have:
PS5 Pro makes absolutely no sense to me.
Yarr harr fiddle dee dee…
TRUXTON
EDF EDF EDF
Ahh the memories
The way I did it is by trying to solve more and more advanced problems with simpler tools/features, then looking at more advanced features and seeing where they could be applied to make the problem solving simpler. Rinse and repeat.
An easy example that I can remember is making arrays that dynamically expand. I started with the barebones malloc and worked out how to use std::vector (and other list types) in its place.
Understanding that concept is, what I believe, to be the foundation of learning programming.
I’m no pro whatsoever, but using this method really helps me pick up and learn new languages.