You think that now… Wait 'til I bargain a hard drive.
ghost riding the apocalypse cuz there’s no way off this ride
You think that now… Wait 'til I bargain a hard drive.
It’s tidally locked to earth. Earth isn’t tidally locked to it. Happens slowly due to gravity and differential mass. Relatively stable satellites end up tidally locked given the time. Pretty sure lack of water/liquids/atmosphere hastens the process.
Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you’re telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room… Now, give me back my familiar and DM better.
Quantum mayonnaise theory.
Looking Glass Studios.
Did those trees, before there were decomposers, have access to nitrogen fixing bacteria? Where were they getting ammonium and nitrate?
Just stuff built up from lightning, nitrogen and oxygen?
Edit: Looks like land dwelling soil forming bacteria started in the Cambrian. Then, in the Ordovician the first land plants. Then, in the Silurian vascular plants and trees appeared.
Complexity gives the games depth which allows them to hold interest. You can try something, figure out how to play the game that way, and then go and start a new character to figure out how to play the game another utilizing the knowledge you’ve gained from prior experimentation.
Some of the inventory management can be annoying at times, but again it’s an opportunity to employ knowledge as a means to identify the items that aren’t particularly useful to one playstyle and could be useful under another set of abilities/attributes or some set of combinations allowed by the game.
A game that only has one right answer quickly becomes a boring precision button pushing simulator to people who prefer more complexity, variety and depth in their gaming experience.
Not that one preference or the other is inherently correct, but hopefully it can be understood that different people want different things from their games.
Oh man… Good thing I’m not a doctor.
Shitty ass snacks.
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Where’ve you been? We’ve been here the whole time.
They were once marketed as being from Tangier, a city in Morocco where a few are grown. They’ve more recently been called Mandarins, because they’re in fact native to China.
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That nitrogen is fixed inside root nodules on the root system of the bean plants. It’s taken up by them immediately. It’s not available to the corn or anything else growing nearby.
And, you misquoted me.
That nitrogen isn’t really made available unless the plant has been turned into the soil as green manure at flower. Harvesting the bean crop (protein/nitrogen rich itself) leaves the soil about neutral, maybe somewhat depleted depending on how the field is cleared and prepped for the next planting. Also, there’s research showing that some corn can fix some nitrogen itself on the slimy exudates of aerial roots.
That seems extraordinarily high cost/low reward if I’m being completely honest.
Self-made vs inherited/familial greatness is a pretty major theme in The Diamond Age: Or, A Young Lady’s Illustrated Primer by Neal Stephenson. First thing that comes to mind.
2 week long nights will kill any plant, at least down to the roots. 2 week long days will kill most. Can’t garden on moon. Not without grow lights. Maintaining temperature isn’t enough.
1st Ed AD&D players when their AC is 70: ☠️