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Joined 6 months ago
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Cake day: May 9th, 2024

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  • Happy to participate!

    The one thing I wasn’t super sure on was the undo timer… was it really 30 seconds 😅? I thought it was 5-15s, but i didnt really time it. And I’ll be honest, I missed it maybe 3 times, so not much.

    Besides just increasing the delay, there’s 2 other thoughts:

    • A bigger target takes less time to hit (tho making it bigger might bother some, as it obstructs the canvas)
    • Two times I missed were bc I failed to notice my mistake. Maybe some extra visual feedback when you place a pixel could help. For example: when the void made it to my art, I accidentally made a dark gray become black, so it was harder to notice the color change. i was too busy focusing where to place the next pixel

    Overall if you feel that the undo time was fine as it was I could easily respect that decision :)


  • I think I agree on the cooldowns. Often times I wanted to step away and let the pixels accumulate, but it’s hard to resist when you realize you’d be missing out on double or triple the amount of pixels you could be placing. If the goal was to reward the player for actively placing pixels, all I can say is it didn’t feel very rewarding.

    I kinda disagree about the integer scaling. 1x to 2x zoom is a very big shift without any in-between. It would also feel strange on pinch-to-zoom on mobile without in-between. I think instead it could snap to an integer scaling, or have a zoom slider that works to integer scaling. Overall though I agree, having a way to snap into integer scaling makes the pixel art look better


  • On mobile I kept opening the whois pixel by accident when dragging. I often tap and hold to initiate a drag because I’m still looking at the art, but when i drag away and let go, it opens the whois thing. I think if you drag a certain screen-space distance away it should cancel the whois pixel lookup.

    The heatmap I found too hard to tell where recent pixels were placed. I think at 100% opacity the “cold” pixels should be dark blue instead of their actual color.

    A couple times I placed a dot, realized I actually didn’t want it there and ran out of time to undo, which felt bad having to wait 30s. I wish it was a bit longer.

    When you try to place a pixel a few milliseconds too early I feel like it should queue it and wait the few milliseconds for you.

    I’m not super sure on the canvas having transparency. Most people treated the canvas as white, not transparent. If you wanted a white-on-white drawing, people will just make an outline.

    Maybe a concept worth testing: if you place a pixel next to your own pixels, you get a (slightly) reduced cooldown, that way you get an extra boost when completing your art. (At the same time, I think there is beauty in the canvas being as simple as possible:)



  • tuna@discuss.tchncs.detoScience Memes@mander.xyzI just cited myself.
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    4 months ago

    If they aren’t equal, there should be a number in between that separates them. Between 0.1 and 0.2 i can come up with 0.15. Between 0.1 and 0.15 is 0.125. You can keep going, but if the numbers are equal, there is nothing in between. There’s no gap between 0.1 and 0.1, so they are equal.

    What number comes between 0.999… and 1?

    (I used to think it was imprecise representations too, but this is how it made sense to me :)


  • tuna@discuss.tchncs.detoScience Memes@mander.xyzElsevier
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    5 months ago

    Imagine they have an internal tool to check if the hash exists in their database, something like

    "SELECT user FROM downloads WHERE hash = '" + hash + "';"
    

    You set the pdf hash to be 1'; DROP TABLE books;-- they scan it, and it effectively deletes their entire business lmfaoo.

    Another idea might be to duplicate the PDF many times and insert bogus metadata for each. Then submit requests saying that you found an illegal distribution of the PDF. If their process isn’t automated it would waste a lot of time on their part to find the culprit Lol

    I think it’s more interesting to think of how to weaponize their own hash rather than deleting it