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Joined 1 year ago
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Cake day: July 1st, 2023

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  • For real. It’s an amazing game that just can’t be the same again once you know all its secrets.

    I bought it for two of my friends, and they both ended up hating it lol. I don’t blame them, but I think it’s very much to do with the mentality of how you approach the experience.

    One friend just got plain stuck and gave up. The other found it frustrating that they were doing the same thing several times over, and just wanted to rush as quickly as they could to make progress.

    Personally, I enjoyed the slow pace of discovery. I loved that feeling of being a true explorer, discoving facets of lost civilisation. Watching in melancholic awe as a world crumbled around me. Finding just a small piece of new information was always a joy, and made it feel worthwhile to get there, even if I’d done 90% of the journey before.

    Slowly getting richer in a game where the only currency is knowledge.





  • tiramichu@lemm.eetoScience Memes@mander.xyzperspective
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    2 months ago

    The problem is the layout.

    It needs horizontal dividing lines to show that the bodies are presented in pairs at the same scale.

    When you first look at it, it seems like all six are in one picture at the same scale, then you start noticing things appearing twice, and think “hang on that’s not right” and work it out, but just two lines would have solved it immediately.

    Design, people! Design!








  • Any company that hides their documentation has an awful product that they are actually embarrassed about, from a tech perspective. They are hiding it because they are afraid to show it.

    I’ve seen this so many times, and it’s a big red flag.

    These companies work on the basis of selling their product the old-fashioned way, directly to management with sales-people and business presentations and firm handshakes, and then once you’re sold then developers (which management doesn’t care about by the way) have to do the odious task of getting everything working against their terrible and illogical API. And when you need help implementing, then your single point of contact is one grumpy-ass old dev working in a basement somewhere (because they don’t care about their own devs either) and he’s terribly overstretched due to the number of other customers he’s also trying to help, because their implementation is so shitty.

    Conversely, public documentation is a great sign that companies took a developer-led approach to designing their solution, that it will be easy to implement, that they respect the devs within their own company, and they will also respect yours.

    When I am asked to evaluate potential solutions for a problem, Public docs is like the number one thing I care about! It’s just that significant.

    Side story - I once worked with one of these shitty vendors, and learned from a tech guy I’d made friends with that the whole company was basically out of office on a company-paid beach holiday - EXCEPT for the dev team. Management, sales, marketing, finance, they all got a company trip, but the tech peeps had to stay at home. Tells you everything you need to know about their management attitude towards tech.