I don’t care for the drama on Hexbear. And I don’t care for it here either. This post is drama baiting.
I don’t care for the drama on Hexbear. And I don’t care for it here either. This post is drama baiting.
Yeah there was a little bit of that in the original WW2 games: CoD 1-3 and the expansion games and console exclusives.
Getting Over It with Bennett Foddy
Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.
I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.
Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.
Lemmygrad is explicitly sectarian. Hexbear is not, even if it has a majority of ML users.
There is an anarchism community in Hexbear.
L.
And that’s why I’m glad my main accounts are not on world, which has just been a different flavored, smaller Reddit since its inception.
16 years ago, that was Reddit for me.
Guess we’ll see.