Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
s/“a god”/“finished for the day”
“Why do you have all of these screenshots of this thong witch squeezing some NPC’s head with her thighs?”
Oh uh it was for a joke post I made just as a joke. I can probably just delete them now, I just forgot.
Well I wasn’t gonna post all 82 but I just wanted to make sure I got the best by which I mean funniest angles. For the joke, you see.
The main thing to know about Inscryption is that you wanna know as little as possible about Inscryption before you play.
Also if Inscryption works for you, check out the other Daniel Mullins games. He’s got mould-breaking down to his own quirky idiosyncratic science.
Maybe? But it’s not like that’s the only alternative thing to say, lol
Lie. Or at best, dangerously wrong. Like saying “Crosswalks make cars incapable of harming pedestrians who stay within them.”
What the hell kind of second-rate DBMS doesn’t encode gender into its primary keys SMDH!!
Maybe there’s a specific person who keeps doing this and they wrote this error specifically for him.
Excellent non-use of “jealous” 👌
DM: Instead of leaves, the forest is covered in what appears to be goose down.
You may not like it but this is what peak corn looks like
Seems like a cool concept that they just didn’t execute super well.
Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.
I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.
But is he rewriting in Rust?
We kind of have. Human penises are waaaay bigger than those of other primate species, and many other mammals (relative to overall body size).
Right! For music, I think it’s even like saying… The process of making music is much more than just literally performing it… But it’d be weird for the creative process to not contain any playing-of-music that looked in some ways like performance.
Tbh I think alot of the “thinking” still looks like visible work though. I feel like the article makes it seem a little too much like there’s nothing observable, nothing to show or demonstrate, until POOF the code comes out.
But I find that I often need to be doing visible stuff to make progress… Like devising little experiments and running them to check my assumptions about the system (or discover something new about it), and making little incremental changes, running them, using the output to guide the next thing I do… Even occasionally spending the time to write a failing test that I plan to make pass.
So I’m 100% on board with letting managers believe this “80% of the work is invisible” thing… But I think as advice for programmers, it’s really important to not get too stuck in your head and spend too much time not kinetically interacting with the system that you’re trying to change.
WIN AT ALL COSTS
That looks really cool. It will help me live out my fantasy of having a handful of ants in my pocket that I can deploy at any moment.