formerly /u/squirrelrampage on Reddit

  • 27 Posts
  • 29 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • I love this game (500 hours played), but I have to bring up a point of criticism…

    One aspect which has not aged well IMHO is the “kindness coin” mechanic: The exchange of goods for the NPCs’ friendship and/or affection. You give the NPCs stuff, then you give them more stuff, then some more on top, then you get a cut scene and then you get back to giving them stuff until you trigger the next one.

    Yes, the requests on the blackboard and the occasional personal quest mix up things a little bit, but overall the mechanic remains the same and for me over the years this has cheapened the interaction with the NPCs for me somewhat: They are mostly transactional and predictable to the point where you can calculate their outcome.
    You have to give character A so-and-so many objects X to romance them. It takes so-and-so many days to do that.

    Sure, the “kindness coins” mechanic was industry standard at the time, but I wish there were more variety in regards to the interactions with the NPCs, because they are amazingly written and I wish there was more to do with them besides giving them stuff over and over again.











  • Sure, the death of the live service hype plays a role, too, but in my view it is mostly due to the gravy train of cheap money coming to a halt: Lots of companies are scaling back because they had funded themselves with loans while laundering profits through tax havens. Gaming companies are not much different from tech companies and media companies in this regard. Those are also in hot water ATM and fire people in order to stabilize their cash flow.

    At the end of the day, gaming companies are going to invest far less in the future. Games such as “Spider-Man 2” and other AAA titles with exorbitant budgets will become rare. This has been a trend for years.

    Thus I am rather certain that 2023 was one of the last years where we have seen a strong line-up of high quality, high budget titles alongside indie success stories.







  • To me the point is this: Everything can be mismanaged. Whether something is administrated by private individuals, public companies, governments, communities, … does not prevent things from being mishandled or squandered. After all it can only take one mistake to destroy one asset or resource entirely.

    And it’s that deliberate omission and the insistency that one approach will always fail, while another will always thrive that makes “The tragedy…” a piece of propaganda, rather than a serious argument.