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Joined 2 years ago
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Cake day: July 12th, 2023

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  • It used to be easy to build a PC that was double the performance of a console for the same price. And it was even easier if you sourced slightly used current hardware. Now you’re lucky to get last gen hardware for a decent price used. The market is garbage.

    Back in 2014 you could get brand new motherboards for ~$50, where it’s difficult to find any under $150 that provide decent features. I think the most expensive thing at the time was NAND due to flooded factories but everything else was super cheap.



  • I had one of the Alienware Alphas with the 860m and desktop haswell 4130t. You could swap in a 4160 but your big enemy would be heat.

    I swapped the steam OS for windows and threw in some cheap 240gb adata ssd. Ran it for years.

    Only problem was the cmos battery would fail every now and again and I’d have to solder a new one in because Dell……

    Anyways, I was in it ~$400 and it was a great htpc. Only real problem was haswell couldn’t decode 4k YouTube.

    The steam controller I still have, and it’s quirky. But I like it for the mouse function.








  • Take a look at Keychron. They have a lot to offer for around your budget and they go on sale frequently.

    Are you looking to be able to swap switches out? If so you will need to find hot swappable switches.

    If you care about backlighting they might be a little more expensive. But Keychron is reasonable. I’ve had their K2 for years and it has a better feel in it vs Corsair or Razer stuff in my opinion.


  • Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

    And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

    And the crafting mechanic has a high learning curve.

    I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.








  • The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.

    If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.

    My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.