The combat is just generally unintuitive. Which early in the game is frustrating. And if you’re like me and spend weeks between sessions you can forget all the timing and buttons you need to press.
The combat is just generally unintuitive. Which early in the game is frustrating. And if you’re like me and spend weeks between sessions you can forget all the timing and buttons you need to press.
If the combat is frustrating, turn the difficulty down. There will still be a learning curve, but it’ll be the difference between surviving and having to do an hour of work again because you forgot to quick save and get slapped by a foglet.
Take a look at Keychron. They have a lot to offer for around your budget and they go on sale frequently.
Are you looking to be able to swap switches out? If so you will need to find hot swappable switches.
If you care about backlighting they might be a little more expensive. But Keychron is reasonable. I’ve had their K2 for years and it has a better feel in it vs Corsair or Razer stuff in my opinion.
Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.
And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.
And the crafting mechanic has a high learning curve.
I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.
Having played both, there are some really nice quality of life changes in BG3 that will make this way better. Also Div 2 rules were weird.
I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.
At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.
Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.
It’s going to make heavy based melee builds much less annoying.
Scale for these is sometimes hard to give in pictures. Their use case is also important, as generally, you’re not typing a novel with these.
According to my iPhones privacy viewer it’s almost worse than Facebook.
Yikes the more you read down the article the more of a hole Bungie seems to dig.
The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.
If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.
My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.
18650 isn’t a specific type of battery, but a size. 18mm diameter, 65mm length, and 0 typically represents it being cylindrical in shape. 18+65+0
The middle number 555 is used in fake adverts in the US. It’s not used anywhere.