This is a fantastic timeline if you want to go into details.
This is a fantastic timeline if you want to go into details.
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.
Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.
With the original they wanted the immersion part to feel like you are actually racing with toy cars and make everyday / mundane surroundings feel unique from this perspective and scale — I guess they still want this to be the main fun factor / appeal.
For me the amazing part was somehow pacing. Every single time I felt like I am starting to cruise through levels, I was knocked down really hard… and my brain exploded more than a few times.
Stunningly, this created one of the best mechanics for me — “if it was too easy, you probably missed a valuable lesson there”.
Arvi created something special, where every bit of that frustration pays off at least tenfold.
“Elementary, my dear Watson…”
but remember kids, the bird THEORETICALLY re-evolved as evolution is just a THEORRRY!
attachments:
witch_spooky_laughter_from_stardew_valley.mp3
I don’t know how the trend of SomethingPorn and SomethingCore naming scheme will continue to grow, it definitely is quite catchy and produces short names but every time I see one of those it feels more like some form of a guilty pleasure than a name with an actual effort.
Art gallery is simple, obvious and really fitting to escape that trend. Exhibition would do the similar trick but I understand it might be less searchable.
This is one of the most influential games ever for so many different reasons… I am definitely a big fan and have a lot of great memories with the classic one on NES, especially the 1v1 mode. It was a pure joy to play with my uncle, brother, friends or mom, she preferred Battle City tho!
This was long time ago, now if I play, I go for the Tetris Effect — which doesn’t change the main formula, it mostly builds around it or plays with it.
One of — counterintuitively — not so many games that you can just keep playing to get better at them, as your brain rewires itself and conscious decision making process goes into the deep, unconscious brain backroom magic. Of course to be the best there is a lot of technical knowledge or some tactical aspects but the base gameplay loop just keeps you in self-learning mode or more often than not, in the flow state.
Same unfortunately goes for a big chunk of the law on a global scale… Constant progress, new possibilities and technologies, changes in general are really outpacing some dusted and constantly abused solutions. Every second goes by and any “somehow still holding” relic is under more pressure. As a species we can have some really great ideas but the long-term planning or future-proofing is still not our strongest suit.
“The feeling hit me like a point blank shot straight in the face.”
Yup, when I was talking with a few different Microsoft representatives, they just straightforwardly stated that they don’t focus at all on punishing or pushing consequences for “obtained/purchased windows instances via any existing alternative/not supported ways” when it comes to private/home users.
They surely and happily will put the idea of buying a key or official upgrade from their certified resellers locally or online on the table.
It is quite a different story with larger organizations and companies.
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Of course all this info is based on just a few talks during the last decade and with incoming subscription (ugh) model a lot will change, I guess.
…with great form and a lot of style — no room for doubts here.
See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…