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Joined 1 year ago
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Cake day: June 10th, 2023

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  • They specifically state that they won’t use your data for commercial purposes. Until the company merges or gets bought I guess.

    Which you won’t hear about until after all the existing data has been scraped off the servers. The company, if bought, will be bought for the value of their data stores and whatever corporation purchases them will specifically want to keep the news quiet until after they’ve gotten their value out of the data store. Therefore this is a non-starter as you may as well just hand the info to Dropbox today.




  • I didn’t mind them that much, I viewed them more as a puzzle than a combat. It helped break up some of the run and gun of the rest of the game and you always knew you were getting a cool ability when you got through it.

    That said though I’ll admit the last couple EMMIs did give me a really hard time with many, many resets. But I did get through them. And once I even managed to get the perfect parry and escape after getting got by the EMMI and it was extremely hype.


  • Been putting a lot of hours recently into Warhammer 40k Rogue Trader. It’s been a while since we’ve seen a really high quality 40k game. Most of the popular (and good) Warhammer games take place in Age of Sigmar and not 40k. (Boltgun being a notable recent exception here)

    But damn, Rogue Trader really hits the nail right on the head so far. I’ve never played Dark Heresy tabletop so the ruleset takes a little getting used to for someone primarily familiar with Pathfinder rules, but once you understand the basics the rest of the game falls right into place. The lore is spot on and the adventure is fun and interesting. Highly recommend to tabletop fans and Warhammer fans each separately, and if you’re both like I am, it’s a must buy.











  • But yet if they released it Early Access to crowdsource their QA, people would have dogged all over them about “what’s with the EA bullshit, just release the full game when it’s finished”

    Personally, I’m a huge fan of Early Access, I like playing 3/4 finished games and having actual tangible input on the finishing touches. It’s made several games that I already really liked in their EA state, into masterpieces.

    But your average gamer just wants to buy a game and have it work perfectly. When it doesn’t, tantrums happen.


  • Maybe I’m just missing something here but I can’t think of what part of discord’s UI could be considered convoluted. It’s a list of servers with a list of channels in them. You also have a list of DMs. End of story. Everything you need is right there in front of you.

    It’s miles better than any IRC client I ever used, which is the most direct comparison between Discord and “the good old days” of the internet. And I liked IRC a lot.

    I understand having issues with Discord’s corporate backing or having issues with how it’s difficult to find files or specific posts. Because it isn’t a forum, it was never really intended for that. But I think it’s a bit disingenuous to say the UI is complex, convoluted and impractical, because it’s actually none of those things. Discord has done its best to keep up with people misusing their platform as a forum, as they should, because that’s what the userbase wants (even if they’re using the product “wrong”). But the core functionality of what it’s supposed to do is wide open right in front of you and is highly intuitive.

    Do correct me if I’m wrong though, I’m curious to hear what people have to say about this. There’s always a possibility that I’m some savant who is the only person in the world to intuitively grok Discord. But I very much doubt that.




  • The article also mentions

    Some of them are specific to Link’s latest adventure, including things like Riju’s lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands.

    Which isn’t even unique to Zelda, Minecraft did it a decade ago.

    These are a stretch, even for Nintendo, and I’ll be surprised if any of them stick. But, then again, I was also surprised (and very upset) by Bamco successfully patenting loading screen mini games (and then hardly ever even using them) back when that happened. So who knows.