

That looks neat! Thanks for posting it!


That looks neat! Thanks for posting it!


Good luck on your search!


The visor on Pixels works for me. I’ve got a P8Pro that’s going strong. It lies flat, without a wobble.


I’ve been playing Cyberpunk RED for around a year. Backstory is a huge part of the character creation process and GMs are encouraged to use backstory as hooks whenever possible.
I don’t really like it.
Some players like playing along with the backstory. Other players disengage fairly quickly.
It’s just another source for hooks and set pieces. If players like it, I roll with it, if they don’t, I let those plot lines dribble out. But it doesn’t really change the GMing or creative process.
I’m here for the dirty Dennis content

Thank you for creating telnet content
Commoner here: this is accurate.
Most of the tech communities I participate in mentioned his death. Dilbert’s cultural relevance ended a few decades ago, but it was a pretty big deal during the .com boom.
I feel like there’s some sort of corollary to Murphy’s Law, where players will think of the one thing I didn’t include in my session prep.
Gotta break into the cult compound? “Let’s use the hot air balloon we saw six sessions ago”
I love it when players do stuff like that, but it’s a pain in the butt. It taught me to prepare less.


Isn’t that where Amazon makes 1/3 of their money?


where ASCII?
Agreed, I like the mechanic tho.
what if my fireball wants to cast fireball?
“most” is a bit strong. Many open source projects never get users or any kind of traction, they’re just a passion project for the author. The lucky few fill a need and take off. Review the package usage count on npm or the GitHub stars for projects - there’s a tiny fraction that make it big.
Thank you for creating japanese content


Relationship goals: unmet.
I find that my players take a lot of cues from the scenario. If there’s an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.


I did this for my Waterdeep: Dragonheist campaign. The paper was yellow journalism through and through: they misspelled PC names, misattributed actions, and obviously supported one of the factions. It was a lot of fun. I fully recommend it.
* Not known to cause gonorrhea