AI GM be like: “Yep. Seems legit.”
Hello there!
I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .
He/They
AI GM be like: “Yep. Seems legit.”
If you beleive them, as far as I recall, Valve has said that they were working on the Steam Deck before the switch was revealed.
“Did you run the formatter on this?”
Bonus points if it’s python code and nowhere in the docs does it say which of the many formatters to use.
I think they only cancelled the “this applies retroactively to previous versions” bit. They removed some of the egregious parts of the runtime free, but otherwise kept it.
D’awww, did someone’s little cash grab not work out?
There’s a package called molly-guard
which will check to see if you are connected via ssh when you try to shut it down. If you are, it will ask you for the hostname of the system to make sure you’re shutting down the right one.
Very usefull program to just throw onto servers.
So I got a bit curious and looked into this. The 75% figure is coming from the dev of a game called Crashlands who are releasing a sequel sometime this year. They do have a website, located at https://www.crashlands.net/ which… Doesn’t make any mention of a sequel being announced. Likewise they have a game specific blog which also doesn’t make any mention of it ( https://www.bscotch.net/blog/crashlands ). I think that’s where they’re missing out on marketing the most - their site should really show the trailer for the sequel.
To their credit though, they have made a “call to action” to wishlist post on Crashland’s news page ( https://store.steampowered.com/news/app/391730 ) which I think is where most people learn about game updates and changes. Their Twitter also has a pinned link to the sequel (although it is not a tracked link, so they can’t measure metrics through it).
And then there’s also the elephant in the room; lost sales… People who were going to buy the game will see the sequel announcement on the page. They might decide to just skip the original game and wait a few months for the sequel and wishlist it so that they can be reminded.
Oh wow, as a player these are all horrible options. I’ve bought the game, I want to play it without popup ads for your next game. Stuff like this might actually convince me to leave a negative review.
One thing I don’t get though, and it doesn’t work for unreleased games, but why not just create a bundle with all your games with a token discount like 10%?
I don’t wanna wait that long. ;_;
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
Whitespace isn’t semantically important. Ticket closed.
I know what games I like. I want to play more games similar to those I like. When looking at games on Steam, the first question is “is this similar to games I like?”.
Starting your blurb with something like “[Game] like Star Fox crossed with Pokémon.” immediately grabs my attention, and tells me that if I like either of those games, the trailer might be worth a look.
Compare to: “[Game] is a hybrid on rails sci-fi shooter with monster catching elements.” Which is still interesting, but feels a bit waffley and runs the risk of sounding a bit generic (as their pig game example was).
Of course, both are extremes; consider a blend of the two: “[Game] is a Star Fox inspired on-rails shooter where you collect unique and magical space creatures”.
Don’t make the reader have to spend too much time figuring out what your game is. You likely only have a few seconds to get their attention.
I think the time to do that has already passed; the Steam Deck and even Linux gaming in general has really taken off, so it would impact far more people than before. In addition, I think the EU has started breathing down their neck and will pounce on them if they do anything so blatantly monopolistic.
So this hypothetical “Direct X 15” would be limited to only Windows 11 users outside of europe, and the games wouldn’t be distributable through Steam. I can’t see that being a good pitch to developers, even if DirectX15 was really good.
They also tried this waay back in Windows 8 with the Windows Store, and it honestly was a flop.
I guess I don’t have much faith in the ability for magnets to stick well enough to the console.
Could have just gone through some planning hell and was originally intended to be released a few years ago.
As an aside: Magnets to attach the joycons seem miserable.
The toast is * puts sunglasess on * toast.
“We’re the harem inspectors.”
I have never wanted to play a game so hard in my life. It seems to have the atmosphere of Inscryption, the gameplay of Papers Please and a lot of buttons and knobs to mess around with.
How much log information is being printed to the console? If it’s logging something every frame then that could be using a ton of resources.
I think it’s petty to not play a game just because of the engine it’s written in…
I think I may have to make an exception to that rule for this. :P
(Trans rights are human rights, btw)
Edit: … Wait, hang on. Isn’t the notion of using a game engine at all “woke” in itself? Like, isn’t that the entire thing that started this whole thing?