Yeah, I goofed and forgot a “* 60”.
Hello there!
I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .
He/They
Yeah, I goofed and forgot a “* 60”.
Wait, didn’t they change their name recently or was that the mineclone Minecraft clone game?
… Yeah, given how confusing it’s been, a name change is overdue. And will hopefully distract Microsoft’s lawyers for a bit.
If only steam had a way to mark games as “hey, this game is in beta, expect issues”. I don’t know, making it clear that we were accessing it early or something…
I can’t speak for everyone, but I know I’d be willing to tolerate games being a bit buggy if they up front said “we know this game has issues. You can try it now or you can wait until we fix them”.
How are you running the games? Wine/Proton creates a “pretend” Windows environment which you may as well have on a Linux native filesystem.
Congratulations to Godot for all their new volunteer devs.
Okay, so there’s two lines I could go down for this.
The first is to joke about the recent controversy, and say that they’re only doing this so they can sue other alarm clock manufacturers for patent infringement.
The second is a wordplay by calling it “the s-watch”. But that doesn’t really translate well to text.
One of these days I’ll get around to playing A Hat in Time…
I think it’s petty to not play a game just because of the engine it’s written in…
I think I may have to make an exception to that rule for this. :P
(Trans rights are human rights, btw)
Edit: … Wait, hang on. Isn’t the notion of using a game engine at all “woke” in itself? Like, isn’t that the entire thing that started this whole thing?
AI GM be like: “Yep. Seems legit.”
If you beleive them, as far as I recall, Valve has said that they were working on the Steam Deck before the switch was revealed.
“Did you run the formatter on this?”
Bonus points if it’s python code and nowhere in the docs does it say which of the many formatters to use.
I think they only cancelled the “this applies retroactively to previous versions” bit. They removed some of the egregious parts of the runtime free, but otherwise kept it.
D’awww, did someone’s little cash grab not work out?
There’s a package called molly-guard
which will check to see if you are connected via ssh when you try to shut it down. If you are, it will ask you for the hostname of the system to make sure you’re shutting down the right one.
Very usefull program to just throw onto servers.
So I got a bit curious and looked into this. The 75% figure is coming from the dev of a game called Crashlands who are releasing a sequel sometime this year. They do have a website, located at https://www.crashlands.net/ which… Doesn’t make any mention of a sequel being announced. Likewise they have a game specific blog which also doesn’t make any mention of it ( https://www.bscotch.net/blog/crashlands ). I think that’s where they’re missing out on marketing the most - their site should really show the trailer for the sequel.
To their credit though, they have made a “call to action” to wishlist post on Crashland’s news page ( https://store.steampowered.com/news/app/391730 ) which I think is where most people learn about game updates and changes. Their Twitter also has a pinned link to the sequel (although it is not a tracked link, so they can’t measure metrics through it).
And then there’s also the elephant in the room; lost sales… People who were going to buy the game will see the sequel announcement on the page. They might decide to just skip the original game and wait a few months for the sequel and wishlist it so that they can be reminded.
Oh wow, as a player these are all horrible options. I’ve bought the game, I want to play it without popup ads for your next game. Stuff like this might actually convince me to leave a negative review.
One thing I don’t get though, and it doesn’t work for unreleased games, but why not just create a bundle with all your games with a token discount like 10%?
I don’t wanna wait that long. ;_;
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
Linux Mint tends to be a bit conservative in terms of kernel version (which is what usually determines driver and hardware support), which explains why you had trouble getting hardware to work. I think they’re getting better at it now though.
Under Linux, I find “gparted” to be a good application for looking at and managing partitions.