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Good thing i did, then! Thanks for the feedback!
Good thing i did, then! Thanks for the feedback!
And ripping off assets is much more likely to get you in legal trouble than just making a game in the same genre. Wtf are you on about bro
Palworld literally recreated nintendo assets. Nexomon just copied the concept of pokemon.
My partner works at a AAA company and says their slack is still like this lol
Palworld is still up. Make your own assets, and don’t use any nintendo names, you’ll be fine
I don’t agree with people downvoting you just cause its unity lmfao, but yeah im just sticking with godot, theyre advancing pretty fast and you can immediately tell the features are implemented with game dev in mind… where unity feels more like a cheaper version of unreal’s “everything” engine.
I had a similar idea, except instead of showing something and taking it away, as the character moves, things would turn just slightly to face them. Imagine you’re walking down a dark road surrounded by dead trees, and just as the trees pass your peripheral vision, they turn like 10 degrees your direction.
I bet these kind of mechanics would make for a pants-wettingly terrifying horror game if done in vr too!
Its stack, it doesn’t matter what the question is, the answer is “fuck you for asking”
Looking into their page, it gives me an impression that its doing something similar to UEFN and things like Nintendo’s “game builder garage” - meaning they’re trying to make game development easy by avoiding coding as a requirement.
They used trivia crack as an example, looks like it would be very good for knocking out simple games quickly - I’m thinking Facebook style games like farmville, but for any serious development or if you’re looking for employable skills, you’d want to go with unity or Godot
Google cardboard, maybe?
Oh actually I forgot about audio, I would love to see some more AI voice stuff done. I think, for AAA at least, they should be paying actors to do their usual lines that are scripted, then also pay them to make a voice model for that character using the lines they recorded for the game already. Then we can still have the same kind of spoken dialog we have today, except they can also have the characters respond intelligently to events in game, or even talk to the player through mic like that one game I saw recently.
Then hopefully there will be some free use voice stuff that indie devs could use to accomplish similar stuff, kinda like mixamo does for animations
I just use blender and my old OTP version of clip studio for as much as I can.
I would really LOVE to see more AI tools for texture and model generation to help with the basic things like walls and clutter objects, but I need to know the AI is trained ethically and I won’t get sued first…
I had to build a game in phaser 3 for my “html” course and I swore I would never try to game dev in js again.
I know we were using a very old version and we had very minimal guidance… have I missed something big that makes it tolerable to work with or do i just need more js experience?
Gamers demanding changes saying “it’s literally one line of code”
Been learning godot and thankful for it every day we hear something new about this company
Yeah I would need to see the “read more” here, all of these look fine but I’d never be surprised to see shit like cruise control or heated seats pop up on a paywall.
Hoping it’s not a mistake but I’m early enough in my career I’m still prepping for my first indie game and I’m currently pivoting to godot. I want to make pc and mobile titles, and I was already upset over how unity treated their customers and now they’re laying off 25%… I’d rather try something else while I have time to learn
Actually there’s a hidden option C!
The execs take a fucking pay cut for fucking up their company instead of subsidizing their wealth on the suffering of those who earned them that wealth.
I know I’m a little liberal on this one but anything over like 200k salaried should mean “I’ve done an amazing job helping the company grow”
As someone who is just about to finish a degree in games programming:
Study CS and follow tutorials online to learn gaming tools. I’ve spent the last few years of my life learning unity’s C# and other tools around it just to start looking for jobs to realize, firstly, my uni completely fucked me by not teaching unreal (the uni and epic games HQ are practically on the same fucking bus line), and on top games employers are looking for experienced devs almost exclusively. And of those, half of them are going to be an insulting pay cut, and the rest are going to be a soulless SaaS call of duty or fortnite model. Working in games isn’t very worth it unless you can get hired by a AAA studio and love their game too. Probably best to find a standard dev job and make a game on your own time as a passion project.
Oh, also non-compete clauses are going to mean if you work for AAA, you immediately can’t make your own stuff anymore either.
Jesus alright dude be pedantic