Games from back when a sports game could just be about fun and not extracting money on competitive modes.
Games from back when a sports game could just be about fun and not extracting money on competitive modes.
That’s what makes money. Pointing at the 5-10 indie games that won the lottery isn’t really relevant to what is required for the average indie game.
You can support games like Inquisitor martyr that shut the servers down, but patched the game first to allow you to pick any season to play offline.
They do ESO makes anything else the company does largely irrelevant. Same as Blizzard back when Activision bought them.
Doing that bankrupted jc penny.
It could also break every maze I guess as well.
Inversion of control
Bsod
Cycle detection
Port knocking
How often are those small streamers the only one though? Having times where you do almost ok aren’t that great if you make nothing 30% of your streaming time.
The bigger cost is probably the processing time, limiting to $100 probably drops the number of payments by 80%.
They don’t. Their payouts leaked a couple years ago, of the thousands of streamers there’s a few hundred that make minimum wage or better. This pattern holds true for YouTube, only fans, etc.
Yep same thing with all the streaming services, just taking the Netflix money was probably a better move for a lot of these services.
For every mountain of skulls there were 10 villages that decided Mongolian rule wasn’t so bad.
Halo and Gears of War are both pretty good if sci Fi is ok.
Companies aren’t innovative. Once they land on a formula they just keep using it. Eventually it gets stale and the company crashes or buys another company that had a good idea and runs it into the ground. Innovative games happen when a AAA company happens to acquire an indie studio at the right time to give them runway to properly polish their game.
Industry standard prices exist. If an exclusive matches them you aren’t getting a discount.
EA tried about a decade ago to compete with steam. It didn’t go well for them either.
Which I as a buyer don’t care about. That’s the whole point of the parent.
That doesn’t apply to exclusive games which also don’t have lower prices.
Advertising better cuts to publishers doesn’t mean much when the price is the same across platforms. If epic was consistently 10% cheaper than steam it would get better traction.
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